29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist). episode artwork

EPISODE · Oct 9, 2019 · 1H 22M

29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).

from Going Analog Podcast · host Going Analog

Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist). Games we discussed: Scott's topic: How games get into stores, why they sell out, why they take so long to restockRoot Batman: Gotham City Chronicles 7th Continent Shoe's topic: Recent favesLetter Jam Boggle Scrabble Parks Campy Creatures Space Park Paladins of the West Kingdom Raiders of the North Sea Architects of the West Kingdom Christina's topic: Worker placement twists and favesAgricola Caverna Tzolk'in Everdell Everdell: Pearlbrook Vindication Alien Frontiers Caverna: Forgotten Folk A Feast for Odin Near and Far Above and Below Final thoughts:Sorcerer City Abomination Learn more about your ad choices. Visit megaphone.fm/adchoices

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29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).

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