294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion) episode artwork

EPISODE · May 1, 2019 · 1H 47M

294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)

from Design Details · host Spec

This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers. Sponsor: >> Want to become a sponsor of Design Details yourself? Email [email protected] or [email protected] to get started :) This week's episode is brought to you by Abstract Abstract is design workflow management for modern design teams. With Abstract, you can bring your design workflow into a single, unified place for designers, developers, and stakeholders to collaborate and keep work moving forward. Sign your team up for a free, 30-day trial today by heading over to abstract.com. And if you tweet at @goabstract and @designdetailsfm, with the phrase “improve my design workflow” you’ll be entered for a chance to win a $500 credit to their Business plan. Follow-up: Last week, we tweeted out a first draft of the new cover art Video: "The Foundations - Build Me Up Buttercup" Brett Yanoski likes the mask idea but thinks the execution needs work Ryan Morrison and Luca Orio gave us their seals of approval Alex Binder likes the graphic Ds Chrish Dunne would prefer a better logotype and more abstract Ds Follow us on Twitter and stay tuned for more versions of the cover art Mskellybrooks left us a very nice iTunes review You can leave one for us, too :) Interview: Check out Tea Chang on Twitter and at her personal site League of Legends is a wildly popular multiplayer online battle arena game from Riot Games Video: "Playtesting - How to Get Good Feedback on Your Game - Extra Credits" Literally unplayable is "an expression—often sarcastic—indicating that a video game is so badly broken that it prevents a player from progressing or enjoying the experience" Vivi Rosenstein's stance on assigning blame for suboptimal design has matured over the years Banner blindness is "a phenomenon in web usability where visitors to a website consciously or unconsciously ignore banner-like information" Article: "Get ready to see more ads on Google’s traffic app Waze" Adobe XD is "the fastest way to design, prototype, and share any user experience" Video: "The Magic of Making Sound" is a great peek into foley, an art which, when done well, goes unnoticed The Legend of Zelda: Breath of the Wild forces you to use a wide range of weapons by making them both easy to find and quick to break Video game design is "the process of designing the content and rules of a video game in the pre-production stage" Article: "'Mortal Kombat 11' Requires More Than $6,000 to 100%, According to Early Estimates" We talked about the interface and game design of Apex Legends on episode 283: Deadly American Idol In the gorgeous game Gris, "light puzzles, platforming sequences, and optional skill-based challenges reveal themselves as more of Gris’s world becomes accessible" Video: "Portal 2 Intro", in which a tutorial is hidden behind a funny, story-driven calibration test One Cool Thing: Brian shared Patrick H. Willems, a YouTuber who makes videos about movies Check out the Patrick Explains series, especially the one about The Fast and the Furious Gabriel Valdivia introduced Brian to the channel Tea shared the team page for Mayor Pete Buttigieg, which has some really nice branding for each US state Shepard Fairey is famous for his Obama Hope poster (and the Obey clothing brand) Marshall shared Avengers: Endgame and discussed it with Tea and Brian in a segment called... Endgame Discussion: !!! SPOILERS !!! Video: "Every Avengers: Endgame Easter Egg", in which 209 easter eggs are enumerated Video: "Rocky Training" is the prototypical montage sequence showing a protagonist's improvement over time The Dark Night of the Soul is "a moment, usually at the end of the second act of a three-act story, where all seems lost and the protagonist must confront 'a collapse of perceived meaning'" r/inthesoulstone !!! SPOILERS !!! Design Details on the Web: We are @designdetailsfm Brian is @brian_lovin and [email protected] Marshall is @marshallbock @Sarahberus and @Luperdev make us sound smarter than we are Join the conversation on Spectrum or leave us a review on iTunes BYEEEEE!

This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of *Avengers: Endgame*. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.

NOW PLAYING

294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)

0:00 1:47:59

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Over My Dead Body Steven Kunes "Over My Dead Body" is the ultimate talk show featuring the most interesting and compelling people who ever lived. The fact that our guests are dead doesn't stop them from sharing details about their life and giving us their take on current events.See for yourself why legendary TV producer Norman Lear says, "...this is the best idea for a comedy series that I can remember. It's absolutely hilarious." Explicit Permaculture Podcast by Paul Wheaton Paul Wheaton Paul Wheaton is the creator of Permies.com which has the largest and most popular permaculture community in the world! On this podcast Paul Wheaton will discuss everything from the ultimate permaculture design to compact florescent light bulbs.Commentaries and interviews with the leading voices in permaculture, homesteading, rocket mass heaters, farming, beyond organic foods, alternative anergy and living a self-sufficient life. Explicit Ain't Slayed Nobody | Call of Cthulhu Actual Play cuppycup & Scott Dorward Ain’t Slayed Nobody is a Call of Cthulhu actual play podcast that blends eldritch horror, Weird West storytelling, and dark comedy. Hosted by cuppycup and Scott Dorward, we run cinematic TTRPG adventures with roleplaying, rich sound design and tight edits. New to the show? Jump into the latest one‑shot or start the Y'all of Cthulhu campaign in Down Darker Trails. Follow us to join the posse and face what slithers in the dark.We’ve told stories in systems like The Between, Cthulhu Dark, Cosmic Dark, and Public Access, but our heart is in Chaosium Call of Cthulhu RPG games. We blend roleplaying, laughs, and cosmic horror in equal measure. If you love a horror podcast, a TTRPG podcast, or shows like The Glass Cannon Network, The Apocalypse Players, Worlds Beyond Number, Dungeons & Daddies, or Pretending to be People, you’ll feel right at home.Join our Discord at <a href="https://slayed.me/discord" Explicit

Frequently Asked Questions

How long is this episode of Design Details?

This episode is 1 hour and 47 minutes long.

When was this Design Details episode published?

This episode was published on May 1, 2019.

What is this episode about?

This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In...

Can I download this Design Details episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!