3 Ways to Design RPG Campaigns: Railroad vs. Open World vs. Dave episode artwork

EPISODE · Nov 1, 2020 · 1H 33M

3 Ways to Design RPG Campaigns: Railroad vs. Open World vs. Dave

from 3 Wise DMs

How do you create your own RPG campaign from scratch? Do you build a railroad straight through the story, or an open world for the players to explore in their own way at their own pace? Or do you do what DM Dave does, and try to split the difference between a tight story and an open world without getting lost along the way? In this episode, Thorin, Tony and Dave talk about how they build their campaigns, from what they want to accomplish to how they prepare week to week. Along they’ll way, we’ll look at how the different styles affect the players and their game experience. And we’ll discuss whether or not, in the end, they’re really all that different?2:00 3 Different styles of campaign building3:00 Building Dave’s Halloween railroad to Weird New Jersey5:00 Adjusting BBEGs for player level10:00 Building Woodstock: A border town on the edge of MADNESS12:00 Is there really that much difference between paying in an open world and tight story-focused adventure?17:00 How players must find their way in an open world (and some freeze up)24:00 Can player characters REALLY have agency in a pre-built adventure?33:00 The “No” reflex: How DMs react when players try to do big, cool (campaign ruining?) things 41:00 The limits of memory: One advantage straightforward, story-focused games have over open worlds44:00 How even open-world games see their paths narrow to a railroad as the game goes on48:00 Gaming outside the box: What does a truly player-driven campaign look like?52:00 Pacing, technology and the great fear of coming up short59:00 Who defines a PC’s role in the story, the DM or player? (i.e. Who wants to be a sidekick?)63:00 Player agency on the large scale: How the campaign unfolds, not just encounters68:00 1st level to 20th in 3 months: RPG timelines are weird76:00 How we build our campaigns and prep for sessions week by week85:00 Final thoughts

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3 Ways to Design RPG Campaigns: Railroad vs. Open World vs. Dave

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Studio SheEO Rachael Novak Entrepreneur, successful real estate team leader, mom of 3 and overall life enthusiast Rachael Novak discusses & guides conversations through topics like leadership, lifestyle, business and personal badassery. Her mission is to help growth-minded women evolve into the next iteration of their own personal & professional mastery, whether an intra- or entrepreneur. Listen in to her frameworks around taking ownership and become the CEO, or SheEO, of your life. Explicit Making Gold: an AI Adventure One businessman's journey into the wild world of AI. I am leaving behind 3 profitable businesses and going all in on this AI thing. Documenting the journey and discovering what it takes to make a golden opportunity in the AI space. Explicit Looking for Love in All the Wrong Dust Jackets - A Romance Novel Podcast wrongdustjackets Looking for Love in All the Wrong Dust Jackets is a weekly romance novel podcast reviewing some of the best (and worst) romance stories out there.Hosted by Erin, Dani, and Liz - 3 college friends and ex-theatre kids that think filters are a waste of time and will let you know the good, bad, and otherwise. Explicit Spectrum Living: A Podcast William Thomas Dorste William Thomas Dorste is an adult male,  evaluated and diagnosed with Autism Spectrum Disorder (ASD) + ADHD at the age of 30 in 2023. He is also a self-published author who currently has 3 books out:The Autistic Journey - A Novelette (published Dec. 29, 2023)Space City - (published Jul. 9, 2024)The Darkest Hour - A Novelette (published March 14, 2025)William's official website: https://www.williamthomasdorste.com/DISCLAIMER: William is NOT a licensed therapist, psychologist or counselor in any way! If you need to seek help, please find a licensed person who can give legal health advise!  Explicit

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This episode was published on November 1, 2020.

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How do you create your own RPG campaign from scratch? Do you build a railroad straight through the story, or an open world for the players to explore in their own way at their own pace? Or do you do what DM Dave does, and try to split the difference...

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