#319: When to Go Digital episode artwork

EPISODE · Jul 9, 2024 · 1H 10M

#319: When to Go Digital

from So Very Wrong About Games · host Pickaxe

Our first guest host while Michael Walker is recovering is James de Moss, aka Jimbo! Many a human being has become lost in the deep recesses of Jimbo's sonorous voice, and thus one must take care lest you become consumed by his powerful charisma. Jimbo brings his extensive experience of digital board games, and board game adaptations, to SVWAG. 02:29 AYURIS: Planet Unknown Games Played Last Week: 06:13 -Skytear Horde: Monoliths (Giacomo Neri and Riccardo Neri, Skytear Games, 2024) 09:32 -Mythwind (Nathan Lige and Brendan McCaskell, Open Owl Studios, 2023) 12:10 -Slay the Spire: The Board Game (Gary Dworetsky, Anthony Giovannetti, and Casey Yano, Contention Games, 2024) 15:07 -Sentinels of the Multiverse (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011) 22:50 -Marshmallow Test (Reiner Knizia, Gamewright, 2020) 26:20 -Primal: The Awakening (Tommaso Mondadori and Alberto Parisi, Reggie Games, 2024) 37:33 -Oak (Wim Goossens, Game Brewer, 2022) 39:50 -Gaia Project (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017) News (and why it doesn't matter): 42:50 A sincere thank you for the outpouring of support 43:23 Shapeways has filed for bankruptcy and ceased operations, independent operators left in the lurch 44:40 X-Wing community's efforts in the wake of cessation of official support 47:54 Martin Wallace news: Cthulhu: Dark Providence with Travis Chance, and Casus Belli 49:42 Topic: When to Go Digital Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

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#319: When to Go Digital

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