#32 - Marceline Leiman: A High Tide of Indie Designs episode artwork

EPISODE · Feb 3, 2025 · 1H 45M

#32 - Marceline Leiman: A High Tide of Indie Designs

from Intertextual Experience: A Board Game Podcast

Designer Marceline Leiman joins the show for an episode that ebbs and flows in such an engaging way, much like the tides and other marvels in nature. Amongst many other games, Marceline recently designed High Tide, which was an extreme success at the Indie Games Night Market and serves as an anchor for much of this conversation. The game was handcrafted with so many unique considerations and stories that I was fortunate enough to hear, and you will be able to too now. In addition to this indie market release, there will be a subsequent production through Underdog Games! I’m by no stretch an expert in the tides (or the ocean, or much of anything for that matter), but my cursory “research” shows that the biggest waves typically come in right before high tide. And a wave is an apt descriptor of how Marceline has been creating lately, with many things to look forward to from her. Grab yourself a tea (or coffee) and enjoy a wonderful episode.Check out Marceline on Bluesky and BoardGameGeek Intro and Character/Craft/Creation (0:00)TeaSeeing something and feeling the human creation that went into itThermostat boxes“I [the tide] am inevitable.” (35:18)After discussing a lot of the physicality and process of creating everything needed to play the game, Marceline dives into stories of how the game plays–how a main focus was the intentionality of having the game constantly moving forward.“To Indie or Not to Indie?” (50:00)This sub-header probably isn’t the most apt, but I liked it.Anyway, Marceline reflects on researching games throughout history, the purposefulness of seeing those connections in modern games, and how that’s being worked into her designs.Bluer Skies Ahead (1:12:50)In addition to appreciating Marceline’s designs, I cannot overstate how thoughtful her social media presence is. The threads read like stories and touch on game design, social issues, the overlap between them, and a multitude of other things. Thank you, Marceline!Wrap-up Questions (1:30:27)A text on Marceline’s mine and future games to look out for.***The cover image is currently a picture from Marceline, posted on BGG and elsewhere. As I like trying to personally make unique episode images, I have a plan for something here (just not the time, as I want this one to be really good/different; there are a couple others I want to go back and redo). Regardless, this is a gorgeous picture, and you get to see the awesome production of the game from it being the current image.***-----------------------------------------------------------------------------------------If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a [email protected]

Episode metadata supplied by the publisher feed · Published Feb 3, 2025

Embed this episode

Ready to play

#32 - Marceline Leiman: A High Tide of Indie Designs

0:00 1:45:53

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Intertextual Experience: A Board Game Podcast?

This episode is 1 hour and 45 minutes long.

When was this Intertextual Experience: A Board Game Podcast episode published?

This episode was published on February 3, 2025.

Is there a transcript available for this episode?

Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.

Can I download this Intertextual Experience: A Board Game Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!