324: Interface Design and the Physical World episode artwork

EPISODE · Nov 27, 2019 · 56 MIN

324: Interface Design and the Physical World

from Design Details · host Spec

In this week's episode, we riff on a listener question about the influence of the physical world on digital interfaces, and we end up covering everything from video game controllers to sliders and shiny buttons. And as always, we share a couple cool things like a fun dramedy and another sci-fi novel. Golden Ratio Patrons: Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai. (You might recognize Sisu from our interview with Michie Cao) Flywheel is a delightfully designed managed WordPress hosting platform, thoughtfully built for busy creatives. Streamline your workflow with their slick platform and sweet set of workflow tools perfectly made for designers! Get started at getflywheel.com/designdetails Latest VIP Patrons: Huge shoutouts to our latest members! William Goi Tobias Treppmann Richard Ed Johnson-Williams Jacqueline Nguyen Charlie Van Meter Shaun Whitworth Ali Salem Follow-up: Matt wondered about user-controlled counts on social sites Hide Likes Everywhere lets you "hide likes and other vanity metrics for a more authentic online experience" Michael Knepprath agrees that games have more battle-tested onboarding Tiffany Tseng took notes on our social proof discussion (!) Bradley L. Hurlburt replied with a Stanford paper on “How Community Feedback Shapes User Behavior” A warm welcome to new listener Grant Howarth! Patrick Marx enjoyed the episode on Onboarding Design Kevin Bennett got "stuck" in that episode, too (in a good way) Aaron Miller liked hearing from Meg and Ryan on illustration News: The stuff we were excited about this week was decidedly design-tangential, so we'll talk about the following topics in the next episode of Bonusland: Tesla Cybertruck 16" MacBook Pro iPhone Battery Case Join us on Patreon to get access to all episodes of Bonusland! Listener Question: nosam7 asks, "What, if any, design choices have you been able to incorporate into a digital platform, that you learned from interacting with something IRL?" Hollow Knight is an "adventure through a forgotten kingdom of insects and heroes" Video: "The Director AI of Left 4 Dead | AI and Games" Episode 322: Designing App Onboarding Experiences Video: "What Games Are Like For Someone Who Doesn't Play Games" Article: "History of the Video Game Controller" Video: "What Breath Of The Wild Is Like For Someone Who Doesn't Play Games" The Legend of Zelda: Breath of the Wild presents the player with button prompts that show the relative position to other buttons Image: "Press X" is a sad but true thing Material's Floating Action Button "represents the primary action of a screen" A skeuomorph is "an ornament or design on an object copied from a form of the object when made from another material or by other techniques" According to Wikipedia, radio buttons "were named after the physical buttons used on older radios to select preset stations" Video: "Photoshop Tutorial: Create a Glossy Button" Material's Motion Principles "help orient users by showing how elements are related to one another" Image: Maps in early versions of iOS employed a page flip and grey linen background for the in-app settings Video: "Expanding the Sensory Experience with Core Haptics" Instagram Threads is "a new camera-first messaging app that helps you stay connected to your close friends" Cue is "your social calendar" One Cool Thing: Brian shared Peanut Butter Falcon, a dramedy starring Shia Leboeuf about an unlikely duo on an adventure Image: I AM NOT FAMOUS ANYMORE Video: "Shia LaBeouf Sheds a Tear While Eating Spicy Wings | Hot Ones" Even Stevens Holes Marshall shared Expeditionary Force: Columbus Day, an irreverent sci-fi novel about humans getting caught up in an interstellar war between alien hamsters and alien lizards The Hitchhiker's Guide to the Galaxy is the quintessential irreverent sci-fi novel The Bobiverse Trilogy is a great series and a recurring reference on the show Design Details on the Web: 📻 We are @designdetailsfm 🎙 Brian is @brian_lovin and [email protected] 🎙 Marshall is @marshallbock and [email protected] 🎚@Sarahberus and @Luperdev make us sound smarter than we are 🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️ ❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :) ⭐️ Enjoying the show? Leave us a review on iTunes GOBBLE GOBBLEEEEE!

Episode metadata supplied by the publisher feed · Published Nov 27, 2019

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In this week's episode, we riff on a listener question about the influence of the physical world on digital interfaces, and we end up covering everything from video game controllers to sliders and shiny buttons. And as always, we share a couple cool things like a fun dramedy and another sci-fi novel.

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324: Interface Design and the Physical World

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