#34: Progression Systems. With Soren Johnson
from The Game Design Round Table Hosted by Dirk Knemeyer & Jon Shafer
Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!
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How long is this episode of The Game Design Round Table?
This episode is 1 hour and 3 minutes long.
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This episode was published on July 2, 2013.
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