#34: Progression Systems. With Soren Johnson episode artwork

EPISODE · Jul 2, 2013 · 1H 3M

#34: Progression Systems. With Soren Johnson

from The Game Design Round Table · host Dirk Knemeyer & Jon Shafer

Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!

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#34: Progression Systems. With Soren Johnson

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This episode is 1 hour and 3 minutes long.

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This episode was published on July 2, 2013.

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Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At...

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