344: Web3 gaming that doesn’t suck: Kam Punia from Pixion Games shares his blueprint for success episode artwork

EPISODE · Jan 5, 2026 · 39 MIN

344: Web3 gaming that doesn’t suck: Kam Punia from Pixion Games shares his blueprint for success

from Web3 with Sam Kamani · host Sam Kamani

Is it possible to build a Web3 game that’s actually fun—and not just hype? Kam Punia, founder and CEO of Pixion Games, joins us to break down exactly how he's doing it with Fableborne. In a world full of bots, overfunded flops, and quick token grabs, Kam shares the gritty reality of building something that lasts.From killing 5 games before getting to one that truly clicks, to building a 400,000-strong player community without spending a cent, Kam reveals how Pixion is changing the rules of Web3 gaming. We talk community building, real KPIs, what VCs got wrong, and how his team is turning power (literally) into progress.If you're into gaming, Web3, or just love stories of underdogs doing things the right way, this episode is a must-listen.⏱️ Key Learnings with Timestamps[00:02:00] Kam’s background and entry into the gaming industry.[00:03:00] The vision behind Pixion Games and Fableborne.[00:05:00] The three-stage playtesting process and why five games were killed.[00:06:00] How Fableborne mixes base building and ARPG mechanics.[00:09:00] Why most Web3 games failed: chasing tokens, not gameplay.[00:11:00] Misaligned incentives between VCs and builders in 2021–2022.[00:16:00] Lessons from launching Yu-Gi-Oh! in Europe: community-first strategies.[00:19:00] Building real community: no NFTs, no token talk for 2 years.[00:22:00] What makes the Power token different in Fableborne’s ecosystem.[00:27:00] The #1 mistake Web3 game studios make.[00:30:00] When we’ll see a “Silksong” level hit in Web3—and why it’s close.[00:33:00] Fableborne’s 2026 global launch plan and broader ecosystem goals.[00:35:00] What Kam would do differently if starting again.[00:36:00] Key metrics and roadmap for Pixion in 2026.[00:37:00] Kam’s final ask: builders, partners, and talent—get in touch.🔗 ConnectWebsite:https://fableborne.com/ Discord: https://discord.com/invite/fableborne Linkedin: https://www.linkedin.com/in/karmveerpunia/ X/Twitter: https://x.com/fableborne 🎤 Be a guest speakerBe a guest on the podcast or contact us - https://www.web3pod.xyz/⚠️ DisclaimerNothing mentioned in this podcast is investment advice and please do your own research.♥️ RequestIt would mean a lot if you can leave a review of this podcast on Apple Podcasts or Spotify and share this podcast with a friend.

Episode metadata supplied by the publisher feed · Published Jan 5, 2026

Embed this episode

Ready to play

344: Web3 gaming that doesn’t suck: Kam Punia from Pixion Games shares his blueprint for success

0:00 39:19

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Web3 with Sam Kamani?

This episode is 39 minutes long.

When was this Web3 with Sam Kamani episode published?

This episode was published on January 5, 2026.

Can I download this Web3 with Sam Kamani episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!