#348 | Warning Brothers episode artwork

EPISODE · Mar 3, 2025 · 4H 15M

#348 | Warning Brothers

from Sacred Symbols: A PlayStation Podcast · host Last Stand Media & Studio71

In 2022, approximately 8,500 people lost their jobs in the games industry. In 2023, that number rose to 10,500, and just last year it ballooned to an unfathomable 14,600. Will it be worse this year? That's currently unknowable, but one thing's certain: Industry playing and spending habits are radically changing, and the newest victim of the environment (and loads of really bad choices along the way) is Warner Bros. Games, which shut down three studios (including the vaunted team Monolith Productions, cancelling its Wonder Woman project in the process) while declaring it's all-in on very specific IP, but nothing more. Is WB Games' meltdown a cautionary tale? Or is it a simple example of more-of-the-same? With seven out of 10 PlayStation 5 players playing at least one of the 10 most popular games on the platform -- and with an astonishing 40% of playtime on PS4 and PS5 spent with those 10 games, and those 10 games alone -- we are nearing an inflection point. There are too many people making too many games alongside too little interest in much of what's being released, and frankly, the bloodletting is nowhere near finished. We discuss. Plus: PSVR2 gets a major price cut, THPS 3+4 Remastered leaks via ratings, Black Myth: Wukong sells huge on PlayStation 5, Sony-published Midnight Murder Club gets a release date, and more. Then: Inquiries from our beloved listeners. How hyped are we for Death Stranding 2? What do we make of the rumors of a God of War-related announcement slated for March? Could we define the term "Eurojank"? Will Chris ever get another haircut again in his entire life? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:28:36 - Colin's lower octave 0:36:39 - Does Chris need a haircut? 0:42:10 - Imagine Dragons in space 0:46:06 - Colonoscopy customer service 0:51:59 - Ohio slander 0:59:20 - PSVR2 price cut 1:10:43 - Sony stashing PS5s in US 1:23:43 - 40% of playtime is on 10 live service games 1:34:52 - Sony sued over digital monopoly 1:43:11 - THPS 3+4 1:48:40 - Konami and Bloober sign a new deal 1:54:44 - Black Myth: Wukong sold 5 million copies on PS5 1:57:27 - Midnight Murder Club is coming to early access 2:05:18 - What Are We Playing? 2:21:52 - Chaos at WB Games 3:14:25 - PS Plus Essentials 3:27:43 - Circana January stats 3:33:00 - Death Stranding 2 Special Edition extras 3:37:06 - God of War returning 3:40:40 - Did Quantic Dream get away? 3:47:11 - Everything is a meta-verse 3:54:07 - Addicted to maps 3:58:30 - Eurojank Learn more about your ad choices. Visit podcastchoices.com/adchoices

In 2022, approximately 8,500 people lost their jobs in the games industry. In 2023, that number rose to 10,500, and just last year it ballooned to an unfathomable 14,600. Will it be worse this year? That's currently unknowable, but one thing's certain: Industry playing and spending habits are radically changing, and the newest victim of the environment (and loads of really bad choices along the way) is Warner Bros. Games, which shut down three studios (including the vaunted team Monolith Productions, cancelling its Wonder Woman project in the process) while declaring it's all-in on very specific IP, but nothing more. Is WB Games' meltdown a cautionary tale? Or is it a simple example of more-of-the-same? With seven out of 10 PlayStation 5 players playing at least one of the 10 most popular games on the platform -- and with an astonishing 40% of playtime on PS4 and PS5 spent with those 10 games, and those 10 games alone -- we are nearing an inflection point. There are too many people making too many games alongside too little interest in much of what's being released, and frankly, the bloodletting is nowhere near finished. We discuss. Plus: PSVR2 gets a major price cut, THPS 3+4 Remastered leaks via ratings, Black Myth: Wukong sells huge on PlayStation 5, Sony-published Midnight Murder Club gets a release date, and more. Then: Inquiries from our beloved listeners. How hyped are we for Death Stranding 2? What do we make of the rumors of a God of War-related announcement slated for March? Could we define the term "Eurojank"? Will Chris ever get another haircut again in his entire life? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:28:36 - Colin's lower octave 0:36:39 - Does Chris need a haircut? 0:42:10 - Imagine Dragons in space 0:46:06 - Colonoscopy customer service 0:51:59 - Ohio slander 0:59:20 - PSVR2 price cut 1:10:43 - Sony stashing PS5s in US 1:23:43 - 40% of playtime is on 10 live service games 1:34:52 - Sony sued over digital monopoly 1:43:11 - THPS 3+4 1:48:40 - Konami and Bloober sign a new deal 1:54:44 - Black Myth: Wukong sold 5 million copies on PS5 1:57:27 - Midnight Murder Club is coming to early access 2:05:18 - What Are We Playing? 2:21:52 - Chaos at WB Games 3:14:25 - PS Plus Essentials 3:27:43 - Circana January stats 3:33:00 - Death Stranding 2 Special Edition extras 3:37:06 - God of War returning 3:40:40 - Did Quantic Dream get away? 3:47:11 - Everything is a meta-verse 3:54:07 - Addicted to maps 3:58:30 - Eurojank Learn more about your ad choices. Visit podcastchoices.com/adchoices

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#348 | Warning Brothers

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Big Old Life: Heather Blackbird interviews people on planet earth. Heather Blackbird loves asking questions. This podcast is a learning experience. Join me, Heather Blackbird, as I talk to people about their lives. Frequency of new episodes is a little all over the place and I'm learning as I go. Big Old Life is a small way of talking about the vastness of life, one person at a time. If you are reading this or found this podcast it's probably because someone you know gave you a link to it. :) Explicit Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Bitcoin Is Dead Trey Carson Welcome to Bitcoin is Dead, the ultimate Bitcoin variety show where host Trey takes you on a journey through the ever-evolving world of Bitcoin. Each episode brings new personalities, fascinating locations, and insightful conversations with politicians, educators, and innovators shaping the future of Bitcoin. Whether you're a seasoned Bitcoiner or just starting your journey, tune in for thought-provoking discussions, unique perspectives, and a deep dive into the ideas and people driving the Bitcoin revolution. Explicit The Sacred +Profane Podcast nephtaragrace The Sacred + Profane Podcast is a provocative conversation dedicated to cementing a better future for all. We specialize in unpacking the nuances of what is considered sacred and profane, particularly focusing on sex, death, and all that pertains to the circle of life. Our aim in focusing on such ”taboo” subject matter is to demystify what is unconscious, bring to light what has been known for centuries as ”the occult,” and empower the rapid transformation that is occurring on the Planet. Explicit

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This episode is 4 hours and 15 minutes long.

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This episode was published on March 3, 2025.

What is this episode about?

In 2022, approximately 8,500 people lost their jobs in the games industry. In 2023, that number rose to 10,500, and just last year it ballooned to an unfathomable 14,600. Will it be worse this year? That's currently unknowable, but one thing's...

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