351: Accessibility Gut Checks episode artwork

EPISODE · Jun 17, 2020 · 35 MIN

351: Accessibility Gut Checks

from Design Details · host Design Details

This week, we share some accessibility gut checks that designers should think through before moving into high fidelity mocks. We also talk about industrial design and video game hardware in this week's Sidebar, plus we share our cool things as always!Golden Ratio Patrons:More than 3,000 of the world's top design teams, including BuzzFeed, Ogilvy, MetaLab and Hulu use Float to plan their projects and schedule their team’s time. Float is the most accurate tool for planning your project resources and scheduling your team's time. Learn more at float.com/designdetailsLatest VIP Patrons:Huge shoutouts to our latest Very Important Pixels!Shefali NetkeDarwin WittlaoTzuJason WuChristian LundeThe Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.In this week's Sidebar, we talk about video game console design, how controllers have changed, the evolution of gameplay sensors, and our hot takes on which console we are likely to buy.Follow-up:Ola Drachal shared some shameful early work! There's a full Medium post with all the pixels - thank you for sharing.Jacob Collier can make some pop music, too.Rowan Adams shared Complicit by Default that provides useful context about what's happening in the world. It's not enough to be "not racist" any more.Learn more about JuneteenthMore resources on what to read and where to donate to support Black causes. Listener Question:Matt B. Cool asks: "What are some not as obvious accessibility wins we can look for early on as we move into high fi prototyping? Going beyond checking for good color contrast, font-size, touchable space etc."Know the platformHuman Interface Guidelines on AccessibilityMaterial Design's Accessibility docsMDN web accessibility docsSpace and motionMedia typesUI shapeWords are hardLearn more about BidirectionalityCool Things:Brian shared Children of Time, a fun (but long) world-building sci-fi story. Marshall also read this, and we both love it. The sequel, Children of Ruin is on deck.Marshall shared an interview with the Dwarf Fortress creator with a very fun bug hunting story.Kruggsmash is a video creator who creates adventures within Dwarf Fortress' infinite worlds.Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at [email protected]🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesBYEEE!

This week, we share some accessibility gut checks that designers should think through before moving into high fidelity mocks. We also talk about industrial design and video game hardware in this week's Sidebar, plus we share our cool things as always!

NOW PLAYING

351: Accessibility Gut Checks

0:00 35:16

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Over My Dead Body Steven Kunes "Over My Dead Body" is the ultimate talk show featuring the most interesting and compelling people who ever lived. The fact that our guests are dead doesn't stop them from sharing details about their life and giving us their take on current events.See for yourself why legendary TV producer Norman Lear says, "...this is the best idea for a comedy series that I can remember. It's absolutely hilarious." Explicit Permaculture Podcast by Paul Wheaton Paul Wheaton Paul Wheaton is the creator of Permies.com which has the largest and most popular permaculture community in the world! On this podcast Paul Wheaton will discuss everything from the ultimate permaculture design to compact florescent light bulbs.Commentaries and interviews with the leading voices in permaculture, homesteading, rocket mass heaters, farming, beyond organic foods, alternative anergy and living a self-sufficient life. Explicit Ain't Slayed Nobody | Call of Cthulhu Actual Play cuppycup & Scott Dorward Ain’t Slayed Nobody is a Call of Cthulhu actual play podcast that blends eldritch horror, Weird West storytelling, and dark comedy. Hosted by cuppycup and Scott Dorward, we run cinematic TTRPG adventures with roleplaying, rich sound design and tight edits. New to the show? Jump into the latest one‑shot or start the Y'all of Cthulhu campaign in Down Darker Trails. Follow us to join the posse and face what slithers in the dark.We’ve told stories in systems like The Between, Cthulhu Dark, Cosmic Dark, and Public Access, but our heart is in Chaosium Call of Cthulhu RPG games. We blend roleplaying, laughs, and cosmic horror in equal measure. If you love a horror podcast, a TTRPG podcast, or shows like The Glass Cannon Network, The Apocalypse Players, Worlds Beyond Number, Dungeons & Daddies, or Pretending to be People, you’ll feel right at home.Join our Discord at <a href="https://slayed.me/discord" Explicit

Frequently Asked Questions

How long is this episode of Design Details?

This episode is 35 minutes long.

When was this Design Details episode published?

This episode was published on June 17, 2020.

What is this episode about?

This week, we share some accessibility gut checks that designers should think through before moving into high fidelity mocks. We also talk about industrial design and video game hardware in this week's Sidebar, plus we share our cool things as...

Can I download this Design Details episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!