#361: What Makes Longer Games Worth It episode artwork

EPISODE · May 27, 2025 · 59 MIN

#361: What Makes Longer Games Worth It

from So Very Wrong About Games · host Pickaxe

Walker and Mark almost come to blows over Flip 7 this week. Their disagreements over the merits of the product (Game? Experience? Way of Life? Sub "Roll a 6, Win a Cookie" distraction?) have long simmered, but the fundamental schism can no longer be ignored or papered over. They finally have it out.  02:27 AYURIS: Knarr (Thomas Dupont, Bombyx, 2023) Games Played Last Week: 03:36 -Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022) 06:39 -Scythe (Jamey Stegmaier, Stonemaier Games, 2016) 09:47 -Fairy Tale (Satoshi Nakamura, What's Your Game?, 2008)  15:00 -Moon (Haakon Gaarder, Sinister Fish Games, 2023) 18:17 -Spots (Alex Hague, Jon Perry, and Justin Vickers, CMYK, 2022) 21:13 -ito (326, Arclight Games, 2019) 28:06 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022) 31:45 -Flip 7 (Eric Olsen, The Op Games, 2024) News (and why it doesn't matter): 35:50 Recall from Alion by Dr. Ø; pseudo-sequel to Revive? 38:07 Open registration for SVWAG Con (July 25th-July 27th) on Eventbrite! https://tinyurl.com/25s6p5jd 38:40 Topic: What Makes Longer Games Worth It? Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Walker and Mark almost come to blows over Flip 7 this week. Their disagreements over the merits of the product (Game? Experience? Way of Life? Sub "Roll a 6, Win a Cookie" distraction?) have long simmered, but the fundamental schism can no longer be ignored or papered over. They finally have it out.  02:27 AYURIS: Knarr (Thomas Dupont, Bombyx, 2023) Games Played Last Week: 03:36 -Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022) 06:39 -Scythe (Jamey Stegmaier, Stonemaier Games, 2016) 09:47 -Fairy Tale (Satoshi Nakamura, What's Your Game?, 2008)  15:00 -Moon (Haakon Gaarder, Sinister Fish Games, 2023) 18:17 -Spots (Alex Hague, Jon Perry, and Justin Vickers, CMYK, 2022) 21:13 -ito (326, Arclight Games, 2019) 28:06 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022) 31:45 -Flip 7 (Eric Olsen, The Op Games, 2024) News (and why it doesn't matter): 35:50 Recall from Alion by Dr. Ø; pseudo-sequel to Revive? 38:07 Open registration for SVWAG Con (July 25th-July 27th) on Eventbrite! https://tinyurl.com/25s6p5jd 38:40 Topic: What Makes Longer Games Worth It? Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

NOW PLAYING

#361: What Makes Longer Games Worth It

0:00 59:32

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Eat to Live Jenna Fuhrman, Dr. Fuhrman Our health is our most precious gift and smart nutrition can change your life. Each month, join Dr. Fuhrman and his daughter, Jenna Fuhrman as they discuss important topics in the world of nutrition. Eat to Live will change the way you eat and think about food. That Hoarder: Overcome Compulsive Hoarding That Hoarder Hoarding disorder is stigmatised and people who hoard feel vast amounts of shame. This podcast began life as an audio diary, an anonymous outlet for somebody with this weird condition. That Hoarder speaks about her experiences living with compulsive hoarding, she interviews therapists, academics, researchers, children of hoarders, professional organisers and influencers, and she shares insight and tips for others with the problem. Listened to by people who hoard as well as those who love them and those who work with them, Overcome Compulsive Hoarding with That Hoarder aims to shatter the stigma, share the truth and speak openly and honestly to improve lives. Kaizen Blueprint Aldo Chandra "Kaizen" is a Japanese term for continuous improvement. This podcast provides a blueprint to learn about health, wealth, relationships and everything else in between. Through our podcast, we strive to inspire, educate, and motivate our audience to cultivate a mindset of lifelong learning, productivity, and personal development. By sharing insights, strategies, and practical tips, we aim to guide listeners on their journey towards realizing their fullest potential, fostering success, and creating lasting positive change. Darknet Discussions Darknet Discussions Welcome to "Darknet Discussions," the podcast that gets into the shadows of the internet to bring you the most intriguing, enlightening, and sometimes unsettling stories from the dark web. Hosted by seasoned darknet aficionados, each episode of "Darknet Discussions" explores the intricate dynamics of darknet markets, cybersecurity threats, and the digital underworld. Join us as we interview experts, discuss the latest trends in cybercrime, and shed light on the technologies that operate beneath the surface of everyday internet use. Also, we occasionally go off on a tangent about something completely unrelated.

Frequently Asked Questions

How long is this episode of So Very Wrong About Games?

This episode is 59 minutes long.

When was this So Very Wrong About Games episode published?

This episode was published on May 27, 2025.

What is this episode about?

Walker and Mark almost come to blows over Flip 7 this week. Their disagreements over the merits of the product (Game? Experience? Way of Life? Sub "Roll a 6, Win a Cookie" distraction?) have long simmered, but the fundamental schism can no longer be...

Can I download this So Very Wrong About Games episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!