#363 | Getting Bent episode artwork

EPISODE · Jun 16, 2025 · 4H 28M

#363 | Getting Bent

from Sacred Symbols: A PlayStation Podcast · host Last Stand Media & Studio71

With Bend Studio laying off 30% of its staff as it gears up to enter a lengthy pre-production stage, it's clear their next release (should it ever materialize) will be on PlayStation 6. This is just the most recent example in a lengthening string of Sony absolutely botching its first party initiative, deploying teams on projects that make no sense, purchasing studios that have never even released a game, and complicating a service game strategy that -- at least on paper -- made a lot of sense. Where does the buck stop, exactly? And how lucky is Sony and the PlayStation brand that they've been able to coast almost entirely on external content and commercial inertia all the while? Plus: MindsEye is a complete disaster, Stellar Blade becomes PlayStation Publishing's most-played single-player PC port, Capcom and Konami reveal Resident Evil Requiem and Silent Hill Remake respectively, the Outer Worlds 2's $80 price point infuriates some, Call of Duty: Black Ops 7 is somehow coming to PlayStation 4, and more. Then: Listener inquiries! When Colin talks about a hypothetical AAA Mega Man game, what exactly is he envisioning? Why did Microsoft include the PS5 logo so readily during its showcase? Will GameStop ever stop selling opened games as new? Will Dustin and Brad one day own Last Stand? 0:00:00 - Intro0:32:13 - Habroxia Special Edition0:46:31 - LSM at TooManyGames!0:51:17 - Sacred proposal0:54:05 - Bradstin1:05:28 - Mindseye refunds1:24:59 - Stellar Blade is PlayStation's biggest single-player game on Steam1:35:14 - Bend Studio layoffs2:01:18 - Tencent acquires 15% of Arrowhead2:05:17 - Resident Evil: Requiem announced2:15:18 - Silent Hill Remake announced2:22:30 - Persona 4 Revival2:28:38 - Black Ops 72:35:05 - Gears of War: Reloaded PS5 beta incoming2:41:41 - Halo coming to PS5 soon?2:51:16 - The Outer Worlds 2 is $803:00:32 - DualSense will connect to multiple devices3:04:05 - Mina the Hollower launches this Halloween3:04:55 - New PS+ game catalog entries3:12:11 - What We’ve Been Playing3:29:30 - What would a new Mega Man game look like?3:34:25 - Should we keep going to GameStop?3:38:06 - Is the future handhelds?3:52:28 - PS5 logos at Xbox's Showcase3:58:27 - Alex Hutchinson's Game Pass comments4:11:25 - Pandemic hiring sprees fallout Learn more about your ad choices. Visit podcastchoices.com/adchoices

With Bend Studio laying off 30% of its staff as it gears up to enter a lengthy pre-production stage, it's clear their next release (should it ever materialize) will be on PlayStation 6. This is just the most recent example in a lengthening string of Sony absolutely botching its first party initiative, deploying teams on projects that make no sense, purchasing studios that have never even released a game, and complicating a service game strategy that -- at least on paper -- made a lot of sense. Where does the buck stop, exactly? And how lucky is Sony and the PlayStation brand that they've been able to coast almost entirely on external content and commercial inertia all the while? Plus: MindsEye is a complete disaster, Stellar Blade becomes PlayStation Publishing's most-played single-player PC port, Capcom and Konami reveal Resident Evil Requiem and Silent Hill Remake respectively, the Outer Worlds 2's $80 price point infuriates some, Call of Duty: Black Ops 7 is somehow coming to PlayStation 4, and more. Then: Listener inquiries! When Colin talks about a hypothetical AAA Mega Man game, what exactly is he envisioning? Why did Microsoft include the PS5 logo so readily during its showcase? Will GameStop ever stop selling opened games as new? Will Dustin and Brad one day own Last Stand? 0:00:00 - Intro0:32:13 - Habroxia Special Edition0:46:31 - LSM at TooManyGames!0:51:17 - Sacred proposal0:54:05 - Bradstin1:05:28 - Mindseye refunds1:24:59 - Stellar Blade is PlayStation's biggest single-player game on Steam1:35:14 - Bend Studio layoffs2:01:18 - Tencent acquires 15% of Arrowhead2:05:17 - Resident Evil: Requiem announced2:15:18 - Silent Hill Remake announced2:22:30 - Persona 4 Revival2:28:38 - Black Ops 72:35:05 - Gears of War: Reloaded PS5 beta incoming2:41:41 - Halo coming to PS5 soon?2:51:16 - The Outer Worlds 2 is $803:00:32 - DualSense will connect to multiple devices3:04:05 - Mina the Hollower launches this Halloween3:04:55 - New PS+ game catalog entries3:12:11 - What We’ve Been Playing3:29:30 - What would a new Mega Man game look like?3:34:25 - Should we keep going to GameStop?3:38:06 - Is the future handhelds?3:52:28 - PS5 logos at Xbox's Showcase3:58:27 - Alex Hutchinson's Game Pass comments4:11:25 - Pandemic hiring sprees fallout Learn more about your ad choices. Visit podcastchoices.com/adchoices

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#363 | Getting Bent

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Big Old Life: Heather Blackbird interviews people on planet earth. Heather Blackbird loves asking questions. This podcast is a learning experience. Join me, Heather Blackbird, as I talk to people about their lives. Frequency of new episodes is a little all over the place and I'm learning as I go. Big Old Life is a small way of talking about the vastness of life, one person at a time. If you are reading this or found this podcast it's probably because someone you know gave you a link to it. :) Explicit Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Bitcoin Is Dead Trey Carson Welcome to Bitcoin is Dead, the ultimate Bitcoin variety show where host Trey takes you on a journey through the ever-evolving world of Bitcoin. Each episode brings new personalities, fascinating locations, and insightful conversations with politicians, educators, and innovators shaping the future of Bitcoin. Whether you're a seasoned Bitcoiner or just starting your journey, tune in for thought-provoking discussions, unique perspectives, and a deep dive into the ideas and people driving the Bitcoin revolution. Explicit The Sacred +Profane Podcast nephtaragrace The Sacred + Profane Podcast is a provocative conversation dedicated to cementing a better future for all. We specialize in unpacking the nuances of what is considered sacred and profane, particularly focusing on sex, death, and all that pertains to the circle of life. Our aim in focusing on such ”taboo” subject matter is to demystify what is unconscious, bring to light what has been known for centuries as ”the occult,” and empower the rapid transformation that is occurring on the Planet. Explicit

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This episode is 4 hours and 28 minutes long.

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This episode was published on June 16, 2025.

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With Bend Studio laying off 30% of its staff as it gears up to enter a lengthy pre-production stage, it's clear their next release (should it ever materialize) will be on PlayStation 6. This is just the most recent example in a lengthening string of...

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