#399 | Step Back From That Ledge, My Friend episode artwork

EPISODE · Feb 23, 2026 · 4H 3M

#399 | Step Back From That Ledge, My Friend

from Sacred Symbols: A PlayStation Podcast · host Last Stand Media & Studio71

We were already recording this episode when unexpected news broke: Sony is shuttering Texas-based first-party remake and port specialist studio Bluepoint. Equally shocking -- when taking into context the many first and second party failures, flubs, and misalignments in recent years -- is PlayStation Studios lead Hermen Hulst still somehow having a job. Bluepoint has an exceptional pedigree alongside untapped potential, but that's been squandered by the same machinery that allowed them to make a multiplayer game in the first place. Who is responsible for all of this first party buffonery? What's with this obsession with established teams all chasing the same exact thing? And how lucky is Sony that the going is so good for PlayStation 5 that none of this really seems to matter? Here's hoping the bloodletting begins and ends here, but we're skeptical. Other news this week includes rumors of PlayStation 6's delayed timeline, when we might expect to see Santa Monica Studios' unannounced title, McFarlane Toys picking up the Sony toy license, and more. Then, we wrap things up with listener inquiries. On the back of Silent Hill: Townfall's PS5 console exclusivity, why does Sony bother chasing these deals these days? Does Fairgame$ have an icecube's chance in hell of succeeding? Will God of War's remake be one compilation or three separate games? Is Dustin ready for his fatherly snot-sucking duties? Sign up for your $1 per month trial period at ⁠https://www.shopify.com/sacred⁠ Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:29:05 - Sacred Symbol ruining lives0:32:14 - Snot sucker0:37:01 - Chris Chan sighting0:43:49 - Baby's first console0:58:13 - RIP Shuntaro Iida1:00:54 - RIP Hideki Sato1:08:46 - Bluepoint shutdown1:44:05 - Will Sony delay PlayStation 6 due to RAM shortages?2:04:44 - Shawn Layden says PS6 won’t be able to be all digital2:18:30 - Santa Monica's next game2:30:45 - New Helldivers and God of War toys2:37:35 - Tencent funded Highguard2:53:39 - Todd Howard on Starfield's return2:55:23 - Konami removes MGS4 and Peace Walker HD from PS32:58:02 - What We’re Playing (God of War: Sons of Sparta, Dragon Quest VII: Reimagined)3:25:33 - Silent Hill Townfall's exclusivity to PS53:31:08 - God of War Remake release format3:34:18 - The state of Fairgames3:39:45 - Where to start with Castlevania3:41:34 - Are we tastemakers?3:47:46 - Where are the demos? Learn more about your ad choices. Visit podcastchoices.com/adchoices

We were already recording this episode when unexpected news broke: Sony is shuttering Texas-based first-party remake and port specialist studio Bluepoint. Equally shocking -- when taking into context the many first and second party failures, flubs, and misalignments in recent years -- is PlayStation Studios lead Hermen Hulst still somehow having a job. Bluepoint has an exceptional pedigree alongside untapped potential, but that's been squandered by the same machinery that allowed them to make a multiplayer game in the first place. Who is responsible for all of this first party buffonery? What's with this obsession with established teams all chasing the same exact thing? And how lucky is Sony that the going is so good for PlayStation 5 that none of this really seems to matter? Here's hoping the bloodletting begins and ends here, but we're skeptical. Other news this week includes rumors of PlayStation 6's delayed timeline, when we might expect to see Santa Monica Studios' unannounced title, McFarlane Toys picking up the Sony toy license, and more. Then, we wrap things up with listener inquiries. On the back of Silent Hill: Townfall's PS5 console exclusivity, why does Sony bother chasing these deals these days? Does Fairgame$ have an icecube's chance in hell of succeeding? Will God of War's remake be one compilation or three separate games? Is Dustin ready for his fatherly snot-sucking duties? Sign up for your $1 per month trial period at ⁠https://www.shopify.com/sacred⁠ Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:29:05 - Sacred Symbol ruining lives0:32:14 - Snot sucker0:37:01 - Chris Chan sighting0:43:49 - Baby's first console0:58:13 - RIP Shuntaro Iida1:00:54 - RIP Hideki Sato1:08:46 - Bluepoint shutdown1:44:05 - Will Sony delay PlayStation 6 due to RAM shortages?2:04:44 - Shawn Layden says PS6 won’t be able to be all digital2:18:30 - Santa Monica's next game2:30:45 - New Helldivers and God of War toys2:37:35 - Tencent funded Highguard2:53:39 - Todd Howard on Starfield's return2:55:23 - Konami removes MGS4 and Peace Walker HD from PS32:58:02 - What We’re Playing (God of War: Sons of Sparta, Dragon Quest VII: Reimagined)3:25:33 - Silent Hill Townfall's exclusivity to PS53:31:08 - God of War Remake release format3:34:18 - The state of Fairgames3:39:45 - Where to start with Castlevania3:41:34 - Are we tastemakers?3:47:46 - Where are the demos? Learn more about your ad choices. Visit podcastchoices.com/adchoices

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#399 | Step Back From That Ledge, My Friend

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Big Old Life: Heather Blackbird interviews people on planet earth. Heather Blackbird loves asking questions. This podcast is a learning experience. Join me, Heather Blackbird, as I talk to people about their lives. Frequency of new episodes is a little all over the place and I'm learning as I go. Big Old Life is a small way of talking about the vastness of life, one person at a time. If you are reading this or found this podcast it's probably because someone you know gave you a link to it. :) Explicit Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Bitcoin Is Dead Trey Carson Welcome to Bitcoin is Dead, the ultimate Bitcoin variety show where host Trey takes you on a journey through the ever-evolving world of Bitcoin. Each episode brings new personalities, fascinating locations, and insightful conversations with politicians, educators, and innovators shaping the future of Bitcoin. Whether you're a seasoned Bitcoiner or just starting your journey, tune in for thought-provoking discussions, unique perspectives, and a deep dive into the ideas and people driving the Bitcoin revolution. Explicit The Sacred +Profane Podcast nephtaragrace The Sacred + Profane Podcast is a provocative conversation dedicated to cementing a better future for all. We specialize in unpacking the nuances of what is considered sacred and profane, particularly focusing on sex, death, and all that pertains to the circle of life. Our aim in focusing on such ”taboo” subject matter is to demystify what is unconscious, bring to light what has been known for centuries as ”the occult,” and empower the rapid transformation that is occurring on the Planet. Explicit

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This episode is 4 hours and 3 minutes long.

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This episode was published on February 23, 2026.

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We were already recording this episode when unexpected news broke: Sony is shuttering Texas-based first-party remake and port specialist studio Bluepoint. Equally shocking -- when taking into context the many first and second party failures, flubs,...

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