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3D Interoperability with 'Send To' - PART 3 - Flame 2020.3 episode artwork

Dec 10, 2019 11 min

3D Interoperability with 'Send To' - PART 3 - Flame 2020.3

from The Flame Learning Channel Hosted by Autodesk

In part 2 of the 3D Interoperability series, you went through the workflow of exchanging 3D data between Flame and Mudbox. This allows you to take 3D geometry in Flame and push it over to Mudbox for sculpting and painting. Once you were happy with your model, tt gets sent back to Flame with an updated 3D geometry and a new diffuse texture map that was processed in Mudbox. In part 3, you’ll learn to troubleshoot some mesh issues, when sending 3D geometry to Mudbox. This is actually quite easy to manage since Mudbox points out the issues as well as offers a solution to fix them. This is due to the technical complexity of sculpting on a 3D model and there are just a couple of guidelines that need to be followed in order to sculpt successfully in Mudbox. Please check out the Mudbox documentation for detailed descriptions when troubleshooting mesh issues.

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3D Interoperability with 'Send To' - PART 3 - Flame 2020.3

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This episode was published on December 10, 2019.

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