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3D Round Tripping with FBX - Part 1 - Flame 2018.3 Update episode artwork

Jan 26, 2018 10 min

3D Round Tripping with FBX - Part 1 - Flame 2018.3 Update

from The Flame Learning Channel Hosted by Autodesk

This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. In part 1, you'll import a 3D model into Flame and relight it with image-based lighting. You'll also retexture geometry with Substance physical based textures as well as reverse a 3D camera move. You also identify issues that could potentially make you go back to the 3D application to fixing or tweaking. You'll end off exporting a FBX with the various settings and go through what is supported via the round tripping workflow.

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3D Round Tripping with FBX - Part 1 - Flame 2018.3 Update

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This episode was published on January 26, 2018.

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