3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay] episode artwork

EPISODE · Jan 29, 2026

3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

#3963D Workflows for Indie DevsInterview2025.07.03We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.Half-Edge - Freya HolmérShapes - Freya Holmér, Unity Asset StoreShader Forge - Freya Holmér, GitHub3D Workflows for Indie DevsGame DesignToolsUI / UXValve Hammer Editor - Valve Developer CommunityPicoCAD - Johan Peitz, itch.ioTrenchBroom - GitHubCrocotile 3DWhat’s the difference between OBJ and FBX? And when to you what - Reddit

Episode metadata supplied by the publisher feed · Published Jan 29, 2026

Embed this episode

NOW PLAYING

3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]

0:00 0:00

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

When was this Nice Games Club - a gamedev podcast! episode published?

This episode was published on January 29, 2026.

Can I download this Nice Games Club - a gamedev podcast! episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!