Skip to content
#40: Multiplayer episode artwork

Aug 15, 2013 1 hr

#40: Multiplayer

from The Game Design Round Table Hosted by Dirk Knemeyer, Jon Shafer & David Heron

Jon, Dirk and David delve into the topic of multiplayer design: How is it different from single player design? What are the strengths and weaknesses different types of multiplayer? What separates e-sports from traditional multiplayer games? And what approach can be taken towards cheating?Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.comDirk Knemeyer - @DKnemeyer, www.artana.comDavid Heron - @DavidVHeron0:01:27 - Why talk about multiplayer?0:03:43 - Multiplayer design vs single player design0:09:08 - Different multiplayer modes0:21:10 - Asynchronous multiplayer0:27:42 - Multiplayer-only games0:40:53 - E-Sports0:43:32 - Cheating0:54:43 - The value of multiplayer

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

#40: Multiplayer

0:00 1:00:43

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of The Game Design Round Table?

This episode is 1 hour and 0 minutes long.

When was this The Game Design Round Table episode published?

This episode was published on August 15, 2013.

Can I download this The Game Design Round Table episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.