💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint episode artwork

EPISODE · Apr 28, 2025 · 50 MIN

💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

from two & a half gamers · host Lancaric.me

$400M/year from all apps? 40M downloads for a 15-minute book summary?In this 2.5 Gamers episode, we explore how Genesis became one of the biggest non-game mobile app publishers in the world, with over $35M/month in revenue, and 400 M+ total downloads.Forget games for a minute. This is the app industry’s secret playbook, and it’s scaling like crazy.🧠 What’s Inside:How Cleaner Guru hit $4M/month by cleaning iPhones — with subscriptions The rise of Headway, a micro-learning app with 40M+ downloads, beating BlinkistWhy BetterMe is pulling in $157M lifetime revenue as a fitness app juggernautThe shady brilliance of their subscription models and cancel frictionHow Genesis uses web + mobile to double their revenue (50–60% off-app stores)Their creative strategy: fake TED talks, micro-learning memes, and Duolingo clonesWhy their venture builder model (like Voodoo but for apps) scales faster than games💡 Genesis isn’t just an app company. They’re a growth machine — blending utility, entertainment, and ruthless monetization into an empireGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/LCuvVzO7VmQJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the Podcast and Topic Shift02:36 Exploring the App Industry vs. Gaming Industry04:32 Genesis: A Major Player in the App Market07:34 Business Models and Revenue Streams of Genesis10:44 Analyzing Popular Apps in Genesis's Portfolio13:35 The Impact of Subscription Models on App Revenue16:21 Micro Learning and the Rise of Educational Apps19:34 Gamification in Apps and User Engagement22:35 Conclusion and Future Trends in the App Industry29:06 Exploring Subscription Models in Apps30:38 User Acquisition Strategies and Revenue Tracking32:28 Genesis: A Venture Builder Model34:08 The Role of Shared Services in App Development36:02 Financial Performance and Market Positioning36:59 Creative Strategies in User Acquisition38:52 Trends in App Marketing and Advertising42:14 Analyzing Competitor Marketing Tactics45:17 The Impact of User Experience on Retention47:52 Concluding Thoughts on App Business Dynamics---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

$400M/year from all apps? 40M downloads for a 15-minute book summary?In this 2.5 Gamers episode, we explore how Genesis became one of the biggest non-game mobile app publishers in the world, with over $35M/month in revenue, and 400 M+ total downloads.Forget games for a minute. This is the app industry’s secret playbook, and it’s scaling like crazy.🧠 What’s Inside:How Cleaner Guru hit $4M/month by cleaning iPhones — with subscriptions The rise of Headway, a micro-learning app with 40M+ downloads, beating BlinkistWhy BetterMe is pulling in $157M lifetime revenue as a fitness app juggernautThe shady brilliance of their subscription models and cancel frictionHow Genesis uses web + mobile to double their revenue (50–60% off-app stores)Their creative strategy: fake TED talks, micro-learning memes, and Duolingo clonesWhy their venture builder model (like Voodoo but for apps) scales faster than games💡 Genesis isn’t just an app company. They’re a growth machine — blending utility, entertainment, and ruthless monetization into an empireGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/LCuvVzO7VmQJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the Podcast and Topic Shift02:36 Exploring the App Industry vs. Gaming Industry04:32 Genesis: A Major Player in the App Market07:34 Business Models and Revenue Streams of Genesis10:44 Analyzing Popular Apps in Genesis's Portfolio13:35 The Impact of Subscription Models on App Revenue16:21 Micro Learning and the Rise of Educational Apps19:34 Gamification in Apps and User Engagement22:35 Conclusion and Future Trends in the App Industry29:06 Exploring Subscription Models in Apps30:38 User Acquisition Strategies and Revenue Tracking32:28 Genesis: A Venture Builder Model34:08 The Role of Shared Services in App Development36:02 Financial Performance and Market Positioning36:59 Creative Strategies in User Acquisition38:52 Trends in App Marketing and Advertising42:14 Analyzing Competitor Marketing Tactics45:17 The Impact of User Experience on Retention47:52 Concluding Thoughts on App Business Dynamics---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

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💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

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This episode was published on April 28, 2025.

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$400M/year from all apps? 40M downloads for a 15-minute book summary?In this 2.5 Gamers episode, we explore how Genesis became one of the biggest non-game mobile app publishers in the world, with over $35M/month in revenue, and 400 M+ total...

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