41. 让人欲罢不能的游戏高潮体验是怎么设计出来的?(网易游戏设计总监邵堃 & 资深设计师邵腾 - 下) episode artwork

EPISODE · Feb 11, 2018 · 38 MIN

41. 让人欲罢不能的游戏高潮体验是怎么设计出来的?(网易游戏设计总监邵堃 & 资深设计师邵腾 - 下)

from UX Coffee 设计咖 · host UX Coffee

本期节目里,我们会继续上期的讨论,和网易游戏的设计总监邵堃和资深设计师邵腾 一起聊一聊游戏设计和其他产品设计有哪些不同?怎么在游戏中应用情感化设计,制造出让人欲罢不能的体验? 时间线 01:09 设计师在游戏开发中扮演了什么样的角色?和游戏策划是怎样合作的? 05:08 游戏的可用性设计有哪些特殊的地方? 14:55 怎样应用情感化设计,做出让人欲罢不能的游戏? 23:24 设计对游戏成功的帮助有多大? 26:01 设计如何帮助游戏传播? 28:40 人工智能在游戏设计中能起到什么作用? 相关链接 启发陈星汉制作 Journey 的著作:《英雄的旅程》:https://book.douban.com/subject/6104723/ 联系方式 网易游戏在招募设计师哦,喜欢游戏的小伙伴可以把简历发到邵堃的邮箱:[email protected] 文字整理稿 那些让你无法自拔的游戏们是怎么做出来的? - 知乎

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41. 让人欲罢不能的游戏高潮体验是怎么设计出来的?(网易游戏设计总监邵堃 & 资深设计师邵腾 - 下)

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