#43: Analyzing PS5 episode artwork

EPISODE · Apr 26, 2019 · 1H 42M

#43: Analyzing PS5

from Sacred Symbols: A PlayStation Podcast · host Last Stand Media & Studio71

Sure, we talked about PlayStation 5 extensively last week, but we just can't get it off our minds. This is especially true considering an extra morsel of information we weren't aware of until recent days, a morsel all about price. We jump into the new info, plus take a bunch of PS5-related questions from the audience, 'cause it turns out you want to talk about it a whole bunch. Then again, we still need to dwell in this generation, and so there's plenty of news to cover there,  too, including Mortal Kombat 11's leaked DLC roster, The Last of Us: Part II passing a key production milestone, and all the juicy (and nerdy) details about Konami's upcoming Castlevania compilation, plus more. Then, we put a bow on everything by considering the possibilities of more Xbox-Nintendo collaborations, the future of outrage-driven games journalism, and the possibility of upgrading your PS4 games to PS5 games... for free!  Learn more about your ad choices. Visit podcastchoices.com/adchoices

Sure, we talked about PlayStation 5 extensively last week, but we just can't get it off our minds. This is especially true considering an extra morsel of information we weren't aware of until recent days, a morsel all about price. We jump into the new info, plus take a bunch of PS5-related questions from the audience, 'cause it turns out you want to talk about it a whole bunch. Then again, we still need to dwell in this generation, and so there's plenty of news to cover there,  too, including Mortal Kombat 11's leaked DLC roster, The Last of Us: Part II passing a key production milestone, and all the juicy (and nerdy) details about Konami's upcoming Castlevania compilation, plus more. Then, we put a bow on everything by considering the possibilities of more Xbox-Nintendo collaborations, the future of outrage-driven games journalism, and the possibility of upgrading your PS4 games to PS5 games... for free!  Learn more about your ad choices. Visit podcastchoices.com/adchoices

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#43: Analyzing PS5

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TRANSCRIPT · AUTO-GENERATED

Every Olympic dream starts somewhere. At first, it's just potential. But over time, with the right support and a few breakthroughs, it becomes something more. Make RBC Training Round your breakthrough moment.

Start your journey to Team Canada today at rbctraininground.ca. Nostalgia and Retro Podcast, Knockback, the YouTube series dedicated to gaming called SideQuest, and the Eclectic Interview Podcast, FireSideChats. Thank you for your generosity, kindness, and support. Without you, Sacred Symbols and all things Colin's last stand would not exist.

But enough of that. On to the show. Greetings and salutations. Welcome back to Sacred Symbols, a PlayStation podcast.

This is episode 43. My name is Colin Moriarty. I'm joined as always by a very good man, Chris Raygun. Hello.

How are you doing? I'm doing okay. Very svelte. Very what?

Svelte. Svelte? Yeah. What is that?

It's a word that means that you look very fit, very buff. I don't like that word. I don't like S's followed by V's at the beginning of words. That's very specifically my phobia.

I understand. Whoa. That's an interesting phobia. I don't like weird collections and amalgamations of vowels.

I don't like weird collections or amalgamations of consonants. You see, in Eastern Europe a lot, there are a lot of weird comedians. Whales is a mess. I don't know.

Whales is a mess. I also don't appreciate whales in the ocean, and I don't like whales the place in the UK. That's two for two. Right.

Because the Welsh people, fine people, can't really understand what they're saying. Actually, we have a little bit of something that we're going to get into in a little while. Some of the British audience had a really big problem with the way I said a specific word. Yeah, and I have a problem with their problem.

I have a problem with their problem, too, because they're wrong. But we're going to get to that. We're going to get to that in a little while. For the uninitiated, Secret Simples is our weekly PlayStation podcast.

You can get every episode three days early without ads by supporting us over on patreon.com slash collins. I stand like thousands of the listeners do of this very podcast. Or I should say thousands of listeners of this podcast. Yeah.

Because otherwise, thousands of the listeners doesn't really sound good. I mean, we're trying to tell the British how to speak English, and I'm over here really flubbing. Yeah, we make a good case. Which is a bit of a problem.

You can also submit your questions, comments, concerns, thoughts, and ideas to the show. We read a bunch of them every week by supporting us on Patreon. Patreon is also the way to get exclusive podcasts, et cetera. If you have some disposable income, you like our show, please consider giving us a few bucks over there on what it helps us to continue to do this show and the other shows that I do as well.

If you want to be free learners, that's perfectly fine. Leave us nice reviews. Tell your friends and family. Good night, your enemies.

By the might, the majesty, and the wonder of the world's most beloved PlayStation podcast. Secret Simples. I'm contested. Yeah, I don't actually think there's any concept at all.

I don't think anyone would even say otherwise. Now, Chris, there are a few things we need to get into before we get into the news. Some serious things I want to talk about, et cetera. I think that we're going to mainly structure this episode around kind of following up with the PlayStation 5 information from last week.

The audience has a lot to talk about. Pretty late week otherwise, so we'll see as we get through it. But the audience wrote in with a few things that we need to touch on here and there as we get into this week's episode. Joseph LaRusso wrote in on Patreon.

He said, hey, gents, rather than doing a Days Gone spoiler chat with non-spoilers in the beginning, why not just talk about it the week after as well? Briefly giving your review style impressions. I want you to do a Days Gone review. So this is relevant because I kind of struggled with this.

We're both playing Days Gone. We've both had it for actually a long time. By the time this podcast goes live for public audiences outside of Patreon, we would actually have been allowed to talk about it. So the answer we had to come up with is should we delay the podcast in order to have Days Gone coverage?

My answer to that is no, because I don't know that I necessarily need to wedge Days Gone into a normal episode. Days Gone is such an important game to the audience that I think what I want to do, and I'm curious if you feel like this, is we've done spoiler casts, so-called spoiler casts and discussions around games for two games so far. We did it for Red Dead and before then we did it for Spider-Man. So we're always going to do it for these big releases.

I would have loved to do one for Sephora, but I just didn't play this time. And so what I'm wondering, Chris, is should we, for this game, do a separate podcast that will go live next week sometime, we'll record it next week, maybe right after we do the regular podcast, that is both a review discussion and a spoiler cast for Days Gone. I mean, I feel like we could probably make that work. I don't see why not.

I mean, those kinds of spoiler casts always kind of end up being kind of first impressions or kind of reviews anyway. We do kind of talk about how we feel about them, and especially because we're halfway able to for a while, we might as well just touch on it. But I don't know, I don't see why we should call it a review spoiler cast or anything like that. Okay, so, but you're of the mind that we could do a Days Gone episode.

Yeah, I think so. I think we'll do that as well. That way, like, we can spend more than an hour or so talking about the game. It's such an important game and a game we've been waiting for for such a long time and this audience has been waiting for.

So to Joseph's point, I think we're going to do something kind of similar to what you talked about here. Instead of, we'll just talk about the game, and we're going to include a bunch of your letters in your comments. So that will go live next week when the thread for episode 44 goes live on Patreon to get your questions, comments, concerns, thoughts, and ideas, and I will make a parallel thread for Days Gone. This won't give you much time because Days Gone will come up the day that this thread goes live.

But at least it will be the weekend to play the game and submit your thoughts, and then we can include you in that podcast. So that's what we're going to do. A week from today, we're going to record it, and so a week from when this episode goes live, we'll put it live, maybe, or maybe we'll hold it until Friday. I don't know.

We'll figure it out. Sounds good, though. Yeah. Connor Peterman wrote in with us.

He said, hey, guys, considering you have to spend an excess of $1,000 on the graphics card alone to run games at 8K, 30 frames per second on PC, I can guarantee the PS5 will not play games at 8K if they want that under $599 price point. Console hardware has pretty much always been in the shadow PCs, so I don't see how that would change this generation. What they probably are talking about is 8K streaming, similar to how the Xbox One S can stream 4K video. Take it easy, guys.

Keep making Tuesdays great. Counter writing, because we talked about PlayStation 5 last week, and in there, we had noted that Mark Cerny had discussed about how there's going to be 8K playback or 8K possibilities on the console. We got quite a bit of feedback saying that that's probably not in relation to video games. Yeah.

Because it's probably not going to be possible. Probably not. I can see them maybe doing some checkerboarding 8K upscaling. I don't think we're going to be seeing true 8K in video games on the next generation of consoles, but yeah, I think they're probably right.

Why would you even want 8K resolution when the TVs necessary to display it are probably so expensive right now? Yeah, I don't know. Well, I mean, eventually they won't be. That's kind of the idea.

It's like future-proofing. 4K TVs are pretty cheap now, whereas a couple years ago they were fucking ridiculous. Yeah, so they're nice. I would prefer, I think, 4K 60.

I would say focus on frame rate more than resolution. I can give less of a shit about resolution, honestly. As long as the games run well. I'm of the same mind.

Although, you're more of a frame rate guy. I don't really have a problem with 30 frames. I don't mind 30 frames. I mind inconsistent frames.

Like, I don't mind having it locked at 30 frames and it's smooth at 30 frames. Like, okay, good. At least it's consistent. And it's not jittery or frustrating to look at.

But most games that are 30 frames dip constantly. And it's just this weird kind of feeling of like trudging through sand sometimes. And it's just like, I don't know. If we can get like a base, because 60 is objectively better.

Like, objectively. Like, I don't think anybody can really argue. But it's the consistency of that frame rate that matters more than the actual frame rate. Sure.

I think we'll probably experience much steadier and much higher frame rates, along with better resolutions with the next console. But we'll have to wait and see for sure. Adam Johnson wrote in once on Patreon. It said, hello, Chris and Colin.

I've been a longtime follower of yourself, Colin, since 2013. And a supporter over on Patreon for some time now, but I haven't felt the need to comment on your fine work you've been doing all these years. But one thing you both said during the drop last week has to tell me to write in now. I know I'm going to get told to shut up, you fucking nerd.

But as an Englishman, I couldn't let it slide. So here it goes. Snooker is pronounced Snooker. Like Snooker.

Not Snooker. And he says Snooker. But that's not how he said it. Also, the World Snooker Championships happened this weekend, which may also explain why the games both came out at the same time.

So we'll talk about that later. But Adam, a lot of people wrote in. A lot of people felt the need to write in about this. That's not how it's spelled.

No. That's not how it's spelled. And they're also just wrong. So I went on Cambridge, the Cambridge Dictionary from your, you know, you lobster backs, your wonderful Cambridge University, right?

Great college. Here's how they say you say it in British. Yeah. So here's how they say you say it in British.

Snooker. All right. So that's how you say it in Britain. It says in American English, the real English.

Snooker. Yeah. Look at that. How it's spelled.

What a surprise. But anyway, you guys are wrong. So I'm glad you guys took a lot of time out of your old days to tell me how to speak English. I don't like the idea that we're saying it wrong just because it's spelled that way.

Like it's spelled that way. Snooker. Snooker. What are you doing?

Oh, Snooker. Oh, you bloody hell. You're playing a little snooker. You're right, cunt.

You're right, cunt. I have too many British friends. So I appreciate you writing in, all of you who wrote in about this, but you're wrong. And I know that that's really hard for you to do because you went on your way, you were being like real fucking clever, right?

You guys were being like, oh, we got Colin in a little bit of a bind now. I'll be able to bind. Oh, that's bad. That was a bad one.

That was a good one? That was too cocky. Oh, okay. Sounded like I was in a Guy Ritchie movie?

Sounded like a Fable game. So thank you guys for writing into us and being wrong. We still love you over in Britain, but when we took English back from you guys, we made it better. We don't, you know, just put your U's in your random words and make it really complicated how you say everything.

That's totally fine, right? Yeah, you're free to do that. We have a free country here. We have a free country.

I can't speak if you guys have a free country as we do. Moise Khan wrote into us and said, hey, not a question. More of a PSA for the audience about PSN name changes. YouTuber Mystic, who you gave a shout out to a few weeks ago for the Vita video, did a test to see how PSN name changes would affect PS3 and Vita, which are officially not supported for name changes as for Sony.

In short, most games either handled it properly with some really old online games facing loss of progress, which was recovered on changing back to the old name. However, one game, Black Ops 2, ripped his PS3 and corrupted his hard drive when he tried playing it after the name change. So fair warning to the people who still play on PS3 to be wary when changing their PSN name. So this is the disappointing thing that there is a disappointing thing about learning more about PlayStation 5 last week is that we finally got PSN name changes and the opportunity to structure an entire episode around it.

And we couldn't because even bigger news happened. But the PSN name changes are trudging on. People are finding most success in it. There are interesting websites that track all the games that work and don't work.

So I just want to let you guys know this is still happening. Keep an eye on things. If for some reason you're playing Black Ops 2 on PS3 still, might not want to change your name. Sounds like.

Yeah, that's a weird game to still be playing on PS3. Yeah, I think it's still a weird game to still be playing, generally. I mean, those old old games are just rife with hackers now, especially because they're just so abandoned by the devs. So I don't know how that's fun.

No, I don't either. But T-Shot Zone, just wanted to throw that warning out there. Now, Chris, I want to talk about something serious for just a few moments, if you don't mind, before we move into our next phase here. So I was contacted by a listener of the show a few months ago.

His name's Ben. He works at a company in the UK called Charlie Cohen. Charlie Cohen. It's Charlie without an E, Cohen.

So it's C-H-A-R-L-I Cohen, C-O-H-E-N. And they're like a high-end, sophisticated clothing company. Things that, I look at their store, I'm like, I can't wear this stuff. I wear T-shirts and jeans.

I would look like, you know, a fool trying to look fashion. Right. But they make really high-fashion stuff. And this guy reached out to me because they're doing an initiative at this company called Shades of Blue.

That is this initiative that they're doing with kind of a cross-section of blogging and podcasting and kind of just self-awareness and general awareness of mental health, anxiety, depression, et cetera, specifically in the creative fields. And specifically in like fields where people are artists or they're photographers or they're programmers or whatever, people that like you and I make things for a living. And by that I mean makes, you know, creative art or some sort of entertainment, not like a house or something. Yeah, yeah.

And as in, I think, many fields, this is a field we can relate to, but there's a bit of a tragic kind of swelling of anxiety and depression in the way people are dealing with social media and the way people are dealing with the creation and the response to their art and all the other things, just kind of the general weight that people like you and I feel on a daily basis. And you and I are both openly anxious and openly depressed people. Yeah. In fact, we both go to the same side.

So Ben reached out to me. He's a fan. And he thought, can we collaborate in some way? Cause he knows that I'm really open about my, my anxiety and my depression and stuff like that.

And I think it's really important that we remain open about these things to continue to destigmatize them and to continue to send people in the right direction, right? It wasn't until I was 33 that I went and actually tried to solve my problem for the first time. I just lived with it for a really long time. And it ravaged my stomach and my colon and made my life way harder than it had to be.

And people reached out and tried to help, but I just didn't have the right resources or whatever. So basically what we're doing here, and I think this is a little bit of a fun initiative is we're doing something that is basically Colin's last hand, cross, Charlie Cohn, but to support Shades of Blue, I did an interview with them for the very first Shades of Blue podcast, all about my own mental tribulations. And in that interview, which I'm going to link out on Patreon, we'll get into that in a second, I talk about how I look at my life as a checklist. I look at my life as a Ubisoft checklist, right?

And get this done, check the box, do this, check the box, et cetera, et cetera, et cetera. And so they made a patch, like this really cool patch that you can just put on a piece of clothing or a backpack or just stick on a bulletin board, whatever the case may be, that is like a CLS cross Charlie Cohen patch of like anxiety things that we deal with. It's kind of just an ode to the mental feelings that we all feel, right? And the idea is that you can go to their website and for $16 a patch with free shipping, they're in Britain, with free shipping, they will send you this patch, physical patch, you can do whatever you want with it.

All the money, all $16, or I guess, you know, above and beyond what it costs to make, but all the revenue goes towards building out, continuing to buff out and continue to kind of make better this shades of blue initiative that they're trying to put into the world. And so I thought this was a really cool way that we can collaborate with another totally different company that has nothing to do with us, basically, in a way that brings awareness towards the stigmatization of mental health and the importance of mental health and all those other things by routing it through our reality here on Sacred Simples and our reality about the way we talk about it on our comments last time. Does that all that make sense so far? I think it makes sense, yeah.

I think it's funny that we just spent like entire question making fun of British people. Yeah, we're working with a London-based company. Now, these are really nice people over there. I really encourage you guys to listen to the interview.

And if you have the extra money, go buy a patch. They'll ship it again for free, and that money will go towards making this initiative better and hopefully helping a bunch of people. So here's what I'm going to do to make this really easy. The second that this goes live, I'm going to put a post up on Patreon at patreon.com.

It'll be free. You do not have to be a subscriber to read it. You do not have to give us any money to partake. It'll just be there.

It's basically where I own web space, and I can do shit. So I'm going to put it up there. I'm going to put a link to the store where you can look into this patch if you want to. So I wanted to throw that out there.

So again, go to patreon.com. It does not matter if you support me or not. You'll be able to read more about this. Get the links again to all the pertinent details.

And we appreciate our friends over at Charlie Cohen for thinking of working with us on this initiative. And hopefully we can continue to do it in the future. Because I really do think it's important that we can continue to talk about these things and that we can continue to generate more positivity in such a negative creative space. So there's that.

Now, Chris, we're playing Days Gone. Yeah. Still can't talk about it. Damn.

Are you playing anything else? Did you play Dreams? I didn't play Dreams. I totally forgot that it was out.

I completely forgot about it. But I've been just focusing on Days Gone and like working. Right, right, right. And I want to get through it as much of it as possible.

So I just have a lot to say about it. I already have a lot to say about it. I think we both do. Yeah, I have a shit ton of notes.

And you and I have been going back and forth about it too. Yeah. So it should be a fun... When we finally get to talk about it, I'm sure it'll be a nice little cathartic dump of information.

Yeah, it should be awesome. I'm really excited to tell you guys more about the game. I'm also playing Cuphead. Just right now, I bought it on Switch.

I played it just for like less than an hour. It's really good. I've just been tracked with other stuff, but it's really, really quite charming. There's no surprise about that.

I also bought the Konami arcade collection that just kind of quietly came out with like Twinbee and, you know, Salamander and shit on it. It's just old arcade games. But otherwise, yeah, mostly Days Gone and again, we can't talk about it yet. But Kyle Tisdell did write into us on Patreon.

He says, hey Christ and Colin the Impaler. I know neither of you are particularly interested in playing it. Well, Chris, that's actually, yeah, yeah, yeah. But I just wanted to confirm with you guys after playing the Dreams Early Access for the last few days that the game is absolutely fantastic.

It's incredibly intuitive and more in-depth than I could ever fathom, with probably the best tutorials ever made. It's also drenched in absolute British charm. It's really truly a joy to play and I have a hard time believing it could possibly be the end of Media Molecule. Sure, it's niche.

Not a lot of people knew about it and Sony seems not to give a shit about it at all. But from a sheer quality standpoint, it's miles above any other creation game ever made and I have a feeling that will speak to enough people to keep the studio afloat. I hope at least one of you guys can try it out soon as I'd love to hear your thoughts on it. It looks like Chris will be the one that tries it for us and we will have thoughts on that in the coming weeks.

Yeah, no, for sure. I've seen people do some crazy shit in it already. Like I saw somebody recreate the intro level of Silent Hill 2. I couldn't even tell which one was the original.

It's actually wild. It's pretty cool. It's pretty cool. I don't know how intuitive it will be but I'm excited to get my hands on it.

I've always really liked creation games and games with creation aspects too. It's cool. So Chris will have thoughts in the coming weeks and I wanted to read Kyle's letter just because I think that I particularly have been hard on dreams and so I wanted to represent the other side that this game is out. It's being enjoyed by people and my hope is that Media Molecule more than survives this ordeal.

not being talked about because Sony's just burying it. Right. That's the major thing is that I just think that's strange. Like, why would you release it now?

Yeah, it's weird. After all this time, it's not a shit about the pod situation anymore. So you could have just held it. Yeah.

And it's interfering with Days Gone, and they're like really going crazy with the Days Gone ads and stuff like that. So Dreams is just, I'd be mad. I'd be pretty bummed. Oh, yeah, for sure.

You know, they're kind of... I don't think it's very fair. Those are the two studios, I think, that are most of the chopping block, and so it's interesting that their games are being released at the same time. Yeah, and they both cater to completely different audiences.

Yeah, hopefully they both survive. PlayStation Nova. I always thought when PS4 was being revealed in late 2012 or 2013, my theory at the time, which was not a good theory, was like, they're going to call PlayStation. And I think eventually they're going to do that.

I think eventually they're just going to be like, this is the PlayStation. That's probably eventually. Yeah, and so I wonder if this is the console where they're going to be like, this is called PlayStation. And it's going to be, I would call PlayStation, it would be super modular, and it would never go away, and it would be awesome.

But what do I know about literally anything like that? Nothing at all. So here we go. However, the story's author, Peter Rubin, tweeted out an unused segment of the interview that may speak to what the console ultimately costs.

And by the way, I thought it was really weird and peculiar that he left this out of his piece. This is actually really interesting. Rubin asked Cerny about the traditional range of console pricing to launch, and if PS5 will be in that range, Cerny answered, quote, I believe that we will be able to release it at a price that will be appealing to gamers in light of its advanced feature set. End quote.

When Rubin followed up inquiring of Cerny and saying it'll actually cost a bit more than we expect, quote, but what you're getting is well worth it, so that's from Rubin. Cerny briefly answered, quote, that's about all I can say. End quote. I feel nostalgic about that.

I don't know that this is a great sign. Oh, no. I'm hearing $599. Yeah, I'm hearing at least $500 from this.

I don't know if that's true or not. I think that he could be being cagey because they don't know. I mean, the box might not even be done yet. You know, and they might not even be literally put together yet, considering it's not going to be out for a while.

They're obviously speculating all these games. I know that they're speculating all these games on PCs. At least they haven't. Not for sure.

But what does this mean to you? This was, again, I don't understand why this was left out of the article. This is a really important piece of information. It's probably the most interesting part of it.

Again, Cerny says, quote, I believe that we will be able to release it at a price that will be appealing to gamers in light of its advanced feature set. End quote. I think $500 minimum. Yeah.

Minimum. But I'm betting $599. Maybe even $550. Yeah, just because of the, for a long time PlayStation fans, $599 is a literal vernacular throwback to PS3's launch window.

And I wonder if because of that, if they even just stay away from that number. Like, even if it's like $549.99 or $579.99 or $539 or $529.500, I don't know if they would do $599 just because that would invoke that memory. Yeah. No, for sure.

But I definitely think it's going to be over $500 if they're talking about that. Because I think Xbox One X was, I think, $5, if I'm not mistaken. It might have been $4, but still, I can't imagine if it's like $500 things about right. Yeah, it's what they're saying.

They wouldn't say in light of its advanced feature set if it wasn't a high price. Right. Strange answer. Really strange that Ruben left that out of his piece too, I thought.

But that's the one new piece of PS5 information we have. A lot of people obviously wrote in the US for some pages on to talk about this. I thought we would go in. I wrote down five of their questions, actually.

Let's go through them and see what they have to say. Isaac Seidover wrote in the US and said, hey, Segwing, Colin, and Extra Chris. The PS5 details came out in an interview, and while all the shiny newness and future proofing has me excited, it also has me concerned about a significantly increased price point. How do you get PS4 audiences happy with their console to invest in something really expensive?

That's the major problem. PS4 was so attractive because it was cheap. It was $400. That's not an expensive console, really, in 2013, especially compared to $500 Xbox one at a time.

So how do you feel about this particular question? How do you feel like Sony is going to be able to pull people from PS4 if the console is expensive? I don't know. I mean, every generation.

You have early adopters. You have people making the switch anyway all the time, regardless. So I mean, what was the last generation? How long did that last?

Like eight, seven years? The PS4 Xbox 360 generation lasted from 2005 to 2013, so eight years. Yeah, people left from those. I don't see this as a huge issue.

I imagine anybody who's super excited about the next wave of technology is going to be onto it, and that's a lot of people involved in the game space. I don't think they're going to have a tough time getting new people on, as long as the feature set and the console is enticing. I hope not. You know, I was at my brother's house in Philly a couple months ago, and his wife was using, they have a PS4, PS3, a Wii U, a Switch.

They have a lot of shit for them and their son and their daughter. And she was watching Netflix on PS3. And I was like, why would you even, you know, she's a layman with this stuff. So she doesn't know, why would you subject yourself to this console?

Why would you get updated and all that kind of stuff? So with PS4, it being so attractive at the time, I think, was partially driven by the fact that the consoles we were playing, I was not really satisfied with the PS3. It was fine. And I don't think people were really that satisfied with the PS360.

I think that we have a level of deep satisfaction with these new consoles, at least I do, in their functionality, in the way that they act, in the way that they can do a bunch of different things, that I'm a hardcore gamer, but if I was a casual gamer, I would have no need to upgrade. And I think that that's a difference. I think that there was kind of some sort of latent need to upgrade back in the end of the business itself. But there is a difference in the way we approach new technology now, whereas back in the day, people weren't getting new phones all the time.

And we're just kind of used to this kind of progressive upgrading cycle that we're in now. Our phones are obsolete in a year. It's ridiculous. And in 2013, that necessarily wasn't like our phones were shitty, but I feel like it wasn't the same kind of, even in the console space, like PS4 Pro, Xbox One X, here's a new Pro Switch that's rumored to come out.

This is a very new thing, and I feel like people are just more used to just kind of, oh, it's a new cycle, all right, I've got the new thing. I don't know, I feel like people aren't really thinking that much about it. We'll see. Yeah, we're going to see how it all plays out.

I'm really excited about all these questions, though. These things that we don't know about and how it's all going to play. I'm just an observer. I really don't have a horse in this race.

I really, I would like to see the new PlayStation dwell, but I'm not sure that I really care. You know, like, I'm still going to play it, so it doesn't matter. I'm super interested to just see where everything goes. I think people are a little too invested in these machines sometimes, I guess is the point.

I love PlayStation, but I really don't feel like I'm jockeying at all. I love Vita, no one cared about it. So it's not like it's going to be a different thing. If it's good, if it's bad, it's bad.

How it does is not super relevant to me, apart from just an observer of the industry, I guess. We must talk about these questions. Boxcar wrote in with, said, what's up, fellas? Both Microsoft and Google seem focused on streaming.

Nintendo is doing its own thing like always. Sony seems to be saying here is your next-gen console to play all the games you love and be more powerful. I personally like it. I think most gamers, at least the hardcore, are conservative with their gaming.

They want better experiences than not all the gimmicks. They just give us a powerful box to play fun, engaging games. Thanks. This is another interesting thing.

Do you think that they're setting themselves up to just do again? Chris, what they did last time. Which is to say, like, these are all distractions. Our system is powerful and I'll play video games.

I think so. I think that's probably the safest bet. Worked for the last time. I don't see why it wouldn't work again.

I don't know if Microsoft is any more focused on streaming than Sony is, though. I think Sony owns Gaikai. They have PS Now. As far as I know, you can't stream games on Xbox.

As far as I'm aware. I've never seen that option available. Right. They have native backwards compatibility.

Yeah. They're more backwards compatibility. They're more on the... I think Microsoft's approach is more like, let's get our stuff everywhere as opposed to let's stream stuff.

But yeah, I think this is just kind of the strategy that they built and the PS4 strategy works super well. I don't see why they wouldn't do that again. I think Sony needs to be a little more guarded this time because it's certain that Microsoft, at least from my perspective, is trying to play the same game or use the same strategy that Sony used last time. I know that Microsoft basically paid to acquire it early.

I don't think it can be published on PlayStation, but I didn't notice that when it was published on Nintendo when I put it on Switch. There was no Microsoft Splashering or anything. So there's a lot of interesting stuff going on there, too. But I think that Sony just needs to watch its flank because their strategy with PS4 was a great strategy.

So there's no reason to deviate from it. But now you're having a competitor that's going to do the same thing, buying those studios last year and introducing them last year where they had nothing to show. And in fact, there's still some of them making games for other platforms. I think it was a way for them to just play the long game and start to introduce things and introduce that to that.

No, we are also for gamers. And it might be a bit different. I think, like you said, we're for gamers wherever you are. Where Sony's like, we have a really great ecosystem.

You can play your games here. You know what would be interesting? Because PS1 and Xbox have typically released with similar power cables. The Xbox and the PS3 weren't particularly that much different in terms of power.

And they never really have been. I wonder if Microsoft's exclusives or first-party titles being available on multiple platforms will allow them to release their console at a lower price point for the same power. It's possible. Just because they would have a far bigger install base inherently.

Right. It reminds me a little bit of a two- or three-pronged approach. I don't know why I think about Uber when I think about this, but Uber's valuation is enormous right now. Now they lose a ton of money and basically their entire business is routed through people picking you up and bringing you somewhere.

But suddenly one day the business like that is going to change. And suddenly cars are going to start picking you up and no one in them. All those people are going to be displaced. They're going to start chucking things around.

So in other words, the business just really suddenly changes. It's being built to just suddenly pivot to being something totally different. And I think that's what Microsoft is doing in a similar way. I think this box, this new box that's been rumored that they're clearly going to release the next Xbox, I think conclusively that's going to be their last box.

Because I think what you said is true. I think eventually we see the future as Microsoft or Xbox being a brand that is available everywhere. And I do wonder if that is just not inevitable. Like the people that are holding on to the old school ecosystems, like I am, you're less sober.

Like I really want an ecosystem. I like PlayStation. I'm playing there. I don't know if it's going to be an option for more than a while.

PlayStation will probably be releasing its final box as well as we know it here. And then eventually your smart TV is going to have a PlayStation app or something like I do think that's probably where we're going. I think so too, yeah. It's all speculative at this point.

That's the thing about prognostication, right, Chris, is that we're all like idiots. I remember 2012 or 2011, 2010, 2012. Everyone was like, we're going to have modular boxes. Or consoles are dead.

And I remember even when the consoles were announced, we're like, these things are going to fucking bomb. And I wasn't really one of those people, but I definitely made a lot of wrong predictions myself. And so I think it's safe to say whatever we think is going to happen is not what's going to actually happen. Yeah.

Metal for Metal wrote in a sense that as a gamer turning 35 this year, the promise of better graphics and faster loading times resonates less and less with me. Do you think the PlayStation 5 will introduce something truly groundbreaking to excite middle-aged gamers looking for a different experience? I also turned 35 this year, Metal for Metal. I don't know.

I don't, I'm really on the mind. We've said this so much that I don't want to be repetitive, but I really am on the mind that the way we play games is not fundamentally going to change these boxes. It's simply going to be loading times and no loading is a great example. Like where it's basically just these kind of accoutrements to the game that are made better.

No loading, better resolution, better frame rates, more integrative multiplayer. Just better machines with more capabilities. Things that can do more with AI, things that can do more with procedural generation or like texture mapping. Just like a little quality of life improvements.

I don't know what the obsession with breaking the ground is. The ground is good. We live on the ground. We don't need to break the ground every time.

Like it's good to just have solid, solid ground to build a foundation on. Just have like, hey, look, this is what we're going to play games. Every groundbreaking thing we've had so far. There's motion controls.

This is groundbreaking. Yeah, it is. I don't use it. VR is pretty groundbreaking.

We broke the ground and buried the fucking Wiimote. That's the thing. We broke the ground and it's a sinkhole now. We can say the same thing about VR, I suppose, which I think we're firmer believers in.

Yeah, I think VR has a little bit more saying power. But ironically enough, I think VR is the only thing that allowed motion controls to stick around in a viable way. That's totally true. And someone had a good point online.

I don't know where I saw that. With the exception of the GameCube controller, which has worked, I guess, for the GameCube and then worked on Wii, worked on Wii U, and it worked on Switch in some capacity. With Smash Bros. PlayStation Move is maybe the only other controller that works across that many generations.

Because it'll now work on PS3, PS4. And since we know PSVR is going to work on PS5, therefore PlayStation Move is going to work on PS5. It's amazing. It's like a totally random piece of tech that has just stayed around.

But those are technological advantages that technically you could argue that break new ground. And they do. Right. They're rather than the Wiimote, to be fair.

Well, yeah, they are. For sure. But I think, I don't know, nothing's going to be better than a screen. And a controller works.

There's nothing to improve, really. All you can really do is improve the form factor. The way we play games is fine. I will say, I agree with you to a large extent, but it does go back to what we were talking about earlier.

That's why I really think they might have a hard sell with this thing. Because I really just, I've been playing games for 30 years. Now, you can't take everything I say, like, for sure, like, you know, this is the way it is, this is the way it was. But when people jump to N64, for instance, which was around the time you were born, just a couple years later, there wasn't a massive rush to N64.

There wasn't a massive rush to PlayStation. There wasn't a massive rush to PS2, mostly because people couldn't find them. And then they wound up for DB players, obviously, still 150 million units. The thing is, is that I don't know that we've ever been this satisfied.

I really don't know. People can write in. But the machines have not been this capable before. And so, like, it's hard for me to be excited.

I'm more interested in what the PS5 is than exciting to play it. I'm like, okay, like, yeah. I think also video games just, like, look great now anyway. Like, if something looks, like, next gen, it's kind of hard for me to tell.

Because some of the games look great. But I don't know. I've noticed, even on the PS4 Pro that I have, there's chugging. You know, I've seen games chug.

And it's like, you know, I could see, especially in a year or two, this being very, very rough around the edges. And I think what the next generation is going to be is just a smoother edge. I think it's just going to be, like, a reliable piece of hardware. Just like our phones.

Like, when our phones go get slow. We're like, oh, this is fucking unbearable. I need a new phone. It's not because you need a new phone.

It's just the experience of using your current phone becomes so tedious and irritating that you just can't help but be like, okay, I'm going to go for the next thing. I think that's the environment that we're in now with tech. Yeah, you could be right. You probably are right, indeed.

Kyle Flory wrote in with a really interesting question. I like this question. I like this question. I do not consider this all.

He says, hello, Colin and Chris. Since we now have confirmation that the PS5 will be backwards compatible with PS4 games, do you think it's possible that cross-generation games could be handled differently than they were during the 2013 console transition? Someone who wanted to play a game on PS3 and PS4 simply had a double dip. But this time around, the existence of backwards compatibility could allow other options.

A universal copy that works on PS4, PS4 Pro and PS5 seems like a possibility. In addition to letting users upgrade a digital PS4 game with a PS5 version for free. Or for free, I'm sorry. Publishers do exist to make money, though so maybe they will just expect this to buy two versions again.

I became a patron when Sacred Symbols was launched and loved listening to the show every Tuesday on my way home from work. Keep up the fantastic work. Thank you, Kyle. This is a really good question.

I think it would be a big move for Sony to put out updates for games, especially on disk, that people own that they can put in their PS5s and then they'll up-res or they'll have like a new update. Because they did this with, this blew my mind, I know this isn't in a PlayStation ecosystem at all. The Xbox 360 copy of Halo 3, if you put it in an Xbox One X, runs at 4K. I don't know how the hell that happens.

I don't know what that is. But if they can do that with an Xbox 360 game, surely Sony can do it with a one-generation previous PS4 game. I have no reason to believe that they wouldn't be able to do that. I'm concerned a little bit with, listen, again, speaking from a layman's perspective as far as tech is concerned, but only knowing what the output has been, I get a little concerned with Sony's engineering knowledge compared to Microsoft's.

Like, just systemic knowledge. You know, Microsoft said that certain things were simply not possible on Xbox One and their software and firmware fixed it. Sony took 11 years to let us change our PSN names. You know what I mean?

That's true. I just feel like Microsoft, because of the nature of the company that they come from, they're software-first companies. Right. I feel like they just are better equipped to do all this stuff than Sony has been in the past.

I don't know Sony's talent in an engineering level, but it just seems like everything is just way harder for them. It's definitely different, and there's definitely a different skill level. But I do think, I mean, even on PS4 to PS4 Pro, I surely have been thinking about the next generation for a while. If the console, if the article was written, this has been an R&D for like since the launch of the PS4, I would imagine that they would have something in place that would allow them, if there is already a thing for PS4, base PS4 to PS4 Pro to have performance mode, I would imagine on the PS5 there would be some kind of like unlocked kind of maximum settings like there would be for PC games, especially because a lot of console games are developed on PCs.

Or like all of them are, you know? Yeah, this year, this year. So like, I don't know, I'd imagine, I would be shocked if they would make you buy a new version of, especially just because they have to appreciate an entirely new audience to a very expensive machine. They have to pull every kind of available avenue that they can go down to make it easier for people to transition, they have to go down those avenues.

Yeah, I'm in total agreement with you on that front. I just wonder what their capability is going to be, what the monetary reality is of doing something like this. But it's such a nice thing, it just reminds me of some games that weren't trophy enabled, just as an example, Resistance Fall Man from Insomniac, which was a launch game on PS3, they never went back and gave it trophies because they were like, well, it doesn't pay for us to go and send this to QA again, certification when we're going to play it, or like very few people are going to go back and play it, and we're not going to sell the game again. And so I wonder if Sony will look at it that way and be like, who cares?

It's very similar to when they locked out things on PS3 and then they, like Linux support and stuff, and then they were like, none of you use it. So we can see who's using this, and none of you do. So why are we making a big deal about this? They might have a similar thing too with cross-generational games and stuff, but I would love to see a situation where at least the first party games were handled in such a way where maybe everything from Killzone and Shadowfall up does have a patch that they're working on that will make the games better on PS4.

But again, we're talking about a situation where they couldn't even effectively launch DriveClub Where games are getting delayed all the time And they just, in a technical way, they don't seem to be very talented I don't know, I just, I don't know I understand, but they did show, I mean, part of the showcase that they did for the Arco Was they showed Spider-Man running on next-gen hardware And they showed way increased load times So surely they have a version of Spider-Man that is at least enhanced in some way For the next generation of consoles I would be shocked if you would have to buy a new version of Spider-Man Just so fast travel is way shorter Right, yeah, that's a good point I wonder if it would even, I don't know, man, this is so about my head in terms of this way I wonder if it would even be necessary to patch it at all Or if the PS5 would be like I think it would just run it better Right, in other words, you just put the game in and it just runs it better I see, I think that's probably what the case would be I don't imagine every single PS4 game will run better I'd imagine like maybe even some like Kills and Shatterfall is probably way far behind So maybe that will just maybe look a little bit better Maybe like a little bit of an increase in load times Because it might be specific to the PS4 architecture I don't know, I'm not like a game deck But I would imagine it would be hard for me to imagine That they wouldn't improve them in some way This also brings up a really interesting side component to Kyle's question Which is something he didn't explicitly ask But I think that he's thinking and I'm certainly thinking Which is like Now are these late gen PS4 games going to be native to PS5 Like are they going to be made to run on PS5 Yeah, and then kind of released on PS4 Kind of like Actually a great example is Zelda That was really a Wii U game And then they held it and made it for And put it to Switch But that's really a Wii U game Right, and they released it for Wii U And like really limited numbers Or with Twilight Princess it's the same thing They released it with a GameCube They released it with very limited numbers on GameCube Made it opposite to Link with right-handed for some reason And put it on Wii So I just wonder if there's going to be a similar thing now Where we're going to like I've been saying Death Stranding is a PS5 game forever But Death Stranding maybe even goes to Tsushima I don't know Very exciting stuff to think about It's a brave new world It is Alright Chris, let's move on Number 2 Though we discussed it on last week's show We have confirmation this week That The Last of Us Part 2 Under development for PS4 Sony-owned studio Naughty Dog Has officially shot its final motion catcher scenes With its protagonists And a tweet sent out after the last episode of Sacred Symbols Was already recorded and published Neil Druckmann showed the world a picture of actors Ashley Johnson and Troy Baker Who play Ellie and Joel In their motion catcher gear The accompanying text says And that's a wrap on Ellie Joel In the most ambitious cinematic shoot we've ever done Tears were shed The timing of this wrap is going to make it difficult But it's certainly far from impossible For The Last of Us is a long-awaited sequel To be released in 2019's calendar year Though observant Naughty Dog fans have noted That The Last of Us and Uncharted 4 Also held by Neil Druckmann Had approximately 6 months of time Between Mocap being wrapped And the game launching So it's entirely possible And I think people are saying That November could be a release date There was a leak from a Polish game website That put September 27th as a release date Yeah, I saw that one Now September 27th is a Friday This is becoming the common day of the week That Sony is releasing games globally Now they're first party games I'm actually, I believe that date I don't know if that date was ever meant to be Like sent out publicly I don't know if they're going to stick by that date But I believe it That at one time that was true Yeah Maybe it's still true So November 27th will be big That would be huge Yeah, no, for sure But that seems really close Really close Especially with the culture around crunch now I wonder if they would even bother Trying to hit that date Or even bother trying to get it out this year Yeah, I think that if you don't get it out I'm of the mind that you shouldn't be releasing These games any further than September Because then you're dealing with The third party megaton Fucking Call of Duty's And Battlefield's I just don't I personally of the mind You don't need to release Any third party games in that window You should release them very early in the year I think summer's in the summer Or you should release them in September I think summer's ideal Yeah, summer's great I mean, that's why I thought The Last of Us Was going to be a summer game Because it first of all felt like a summer game I don't know if that's just what it was I don't know, but it just felt right in the summer I'd be a little more disturbed I mean, I'll drop anything and everything To play this sequel game That's going to happen But it's just a more competitive landscape It doesn't matter, I guess, is the question Because it's a huge game It's going to command time But if I were them I'd be like, why would we ever want to release anything You know, with all these shooters And all these persistent games And all these big holly games That's not our style We don't need to do that Yeah, for sure So, especially if they're hardware sellers, really Number three A select player or group of players That have gained early access To the upcoming fight in Mortal Kombat 11 Have leaked what is apparently A potentially full list of the game's DLC characters Mined from the game's data So, if you don't want to hear this You might want to fast forward this a little while While Shang Tsung has already been revealed as DLC The following characters as relayed by website Eurogamer Haven't been announced But are likely coming at some point Joker, that's pretty interesting Nightwolf, Terminator Pretty stoked about that one Sindel, Spawn, which isn't a huge surprise Ash, Fujin, and Shiva So, this apparently was all in the PC data For an early copy of the game That was released on accident Joker from Smash or Joker from Star Or Joker from Batman I would assume Joker from Batman Okay, yeah, that's what I assume Yeah, it would be also Joker from Smash I guess it's unclear But I think that I think they have a relationship with DC Because they did that DC fighting game So, you have to assume Yeah, that's why Number four GameStop, in the midst of a historic Plunging of market value After posting a nearly $700 million annual loss Is trying something new That may be of no consumers That buy and play their new games Immediately upon launch As reported by multiple sources GameStop is calling the program Guaranteed to love it And allows the customer to purchase And return a game within 48 hours of launch That's of launch It's key to understand It doesn't mean 48 hours From when you buy the game From when it's available It's literally 48 hours From when the game's available The program will only be available in the US For the time being And only eligible games are included With PS4 exclusive days gone The first to test the waters Since the game will be available on April 26th You'd directly have until the end of business On April 28th To return the game for a full refund So this is again called Guaranteed to love it If you buy a new game That is partaking in this program From the moment it is released for sale 48 hours you can directly return it And get your money back This is strange It is strange I will say this I don't know if you remember this era I think you might Is that when I was a kid In the PS1 era especially I don't want to see the side You can return any game Open game you wanted To eBay your game stock Oh yeah for sure Like for after a week You can be like I don't want it anymore And I used to do that all the time I did it with X-Men vs. Street Fighter I did it with a bunch of games And then you get your It was $50 for a game And then you just buy another $50 game I couldn't fucking believe I remember being like This is unbelievable That I'm allowed to do this I almost couldn't believe it And I did it a few times I didn't even want to keep a game So you keep it But that is the most reminiscent Of that era But this is like a really tight window Like there are going to be people That go to the days on launch And play that game nonstop Just to get $60 back I'm sure there are some people It's probably not enough To be concerned about But there will be There will 100% be Someone out there who doesn't If you do this or attempt it Let us know right into it So we know I want to know how it goes Because I want to see How crazy they are about the time Yeah that's encouraging by the way No I mean GameStop's dead dude I mean it's not It's just not going to lose I mean still Okay it's already dead It's a little sad Not really Number 5 Sony has revealed that it's Releasing a full length documentary All about the development of God of War Which was released by Sony Santa Monica Back in the spring of 2018 In a letter to the audience Written on the PlayStation blog Scott Rohde Personal friend Really great guy Who leads Sony's American dev studios Noted that the documentary Would be released for free On PlayStation's YouTube channel And charts quote The massive undertaking It took to change the course Of the God War franchise The documentary was compiled For more than 400 hours of footage And its release date is unknown But it should be launched soon Carlos Shrike wrote in On Patreon and says Hey Colin and Chris How's it going Don't worry about it Carlos This past week God of War Completed one year since its release This was such an important game to me Not only I absolutely loved it And became a fan of the series And of Barlog's work But it also helped me through Some tough times Since only three days after 420 My girlfriend broke up with me It was hard But the game was there for me It helped a lot What are your guys opinions On the game now that the year has passed Also Santa Monica is releasing A documentary about the game So much is exciting Thanks for your great podcast And making my week So much better every time Lads Thank you Carlos You clearly British Now what do you think It's been a year God of War is a substantial PlayStation port It might actually be Dollars for bonus The most important one Which is interesting to me What do you think about it The year out I still love it I like it I think it's my favorite I think it's my favorite First party PS4 game I think so For sure I think a lot of people Would agree with you I think that is First foray Into a reestablished franchise It's an incredible accomplishment And just sold millions And millions of copies And people really have Just leaned on to this game And held on to it It's something that really Resonates and that defines The PlayStation 4 And I gotta be honest with you Chris I just didn't expect it I knew that it was gonna be good If not great But I didn't know it was gonna Define the console I expected the opposite I remember leading up to it I was like this is gonna be This is not I don't like anything about this Because it just looked to me Like they just took God of War And were like Let's make last of us But God of War And I was like Why? That's not why I played God of War That's hard to do It's certainly an impressive game I don't know that's my favorite First party game I don't know what even would be I really have to think about it I still really love Rezo Gun That's technically a second party game But they publish it I think that's a fantastic Really really fantastic game But as far as what we're talking about I kind of like Spider-Man Even more than God of War Detroit's a second party game Bloodborne is technically A second party game But you know These are all first party published So I think there's a lot of games I will say that the game The first party game I was most disappointed by But obviously Donuts was Uncharted 4 I will say that I just wasn't blown away by it at all It feels like an unnecessary 4 Yeah Which there's a lot of Yes, unfortunately I would have loved to see What they would have done With that time And those resources Making a new IP You know what I did there? Yeah, I did see I was just trying to Unfortunately, yeah I'm just trying to pass by I don't know If that's okay with you Number 6 Konami has revealed the full lineup of games That will appear in the Castlevania Anniversary Collection That's due out on PlayStation 4 on May 16th There are 8 games in total And 4 of them have already been revealed NES's Castlevania and Castlevania 3 Dracula's Curse Game Boy's Castlevania 2 Belmont's Revenge And Super Nintendo's Super Castlevania 4 The other 4 games are NES's Castlevania 2 Simon's Quest Hell yeah Game Boy's Castlevania The Adventure And Genesis's Castlevania Bloodlines As well as Kid Dracula Kid Dracula's inclusion is the most notable As it was never released in the West Konami launched the game on Famicom in 1990 Where in Japan It was called Akubajo Special Boku Dracula Kun The Castlevania Collection is the second Of three collections Konami revealed As part of its 50th anniversary The first one the arcade collection Which I mentioned earlier Is already on PS4 While the third collection based around Contra Will launch on PlayStation 4 this summer Wow So I'm really excited about I'm really excited about the Castlevania collection I want to see those trophies real bad Is it weird to you that Symphony of the Night isn't in there Or are you okay with that?

No, I'm fine with that Because first of all Symphony of the Night just came to PS4 last fall But this is clearly a collection That's supposed to celebrate their old games I think that A lot of people are freaking out Not only about Symphony of the Night Being on a circle of the moon And all the other Metroidvania games And I simply say to you guys Wait And if you want to see those things Buy this collection You said that exactly like those traffic stops Wait Wait When they start slashing And you don't really know if you can push it or not I really like getting to know Stoplights in my neighborhood And just totally gaming the system So I can jaywalk as much as possible I'm not convinced they do anything What? Stoplights or jaywalk? The whole like press the button Oh no, they definitely don't do anything It's a placebo for sure Definitely And they're celebrating fucking Twinbee And Gradius and shit They don't care about the games they made in 1997 I think that they're eventually going to get there And I think that If these sell well enough Which I hope they do I hope the Castlevania collection sells well enough Then hopefully we get a fucking massive collection Of the Metroidvania games In fact it would be awesome If they just released them one off With Eat a Platinum Trophy and shit I'd be all over those Life would shut down If they released those games I believe that But these old Castlevania games I don't know how familiar you are with them I love those games And this is a really great way for people to kind of Get to know where Castlevania came from Castlevania now is very different than where it was These are very hard Very grueling Very stiff platformers And they're fucking tough Now the only one of those that I played is Simon's Quest Oh I love Simon's Quest I liked it a lot But I also hated it It's really confusing Simon's Quest for people that don't know Is the second Castlevania game And back in the NES era It was very common for companies to release a sequel That was very different than the original game So we had that with Zelda And we had that with others We had that with Mario Spacey We had that with a bunch of stuff And we had that with Castlevania And the original Castlevania can be beat in like 15 minutes If you want to play it It's just six stages Side-scrolling linear But the second game Is an open-world role-playing game And it's really one of the first games of its kind It's really a successor In a lot of ways to Symphony of the Night And it's kind of considered a bastard child Because it's so oddly translated And the game overtly lies to you Like intentionally lies to you And gives you bad information And stuff like that It was just lost in translation People were confused by it I always think that that game got really short-tripped So I was nervous when they announced the games That they were going to leave it out And I was going to get fucking really mad Because it has to be in there Even if you don't appreciate it the way it should be appreciated It's such a good game I'm telling you guys Do not play Simon's Quest When this comes down You do play it You're going to understand Where these action role-playing games Where these non-linear role-playing games From Metroidvania And everything They all come from this game And I think it's pretty cool So very excited to play that Very excited for the 15th of May Hopefully we get it early Now this is a weird one This was weird to me Number 7 A complete remake of 13 Spelled in Roman numerals So XIII Is coming to PlayStation 4 On November 13th 13 originally launched on PlayStation 2 Alongside GameCube, Xbox, and PC In November 2003 I remember because I was a freshman In college I bought it And it's the first person shooter Developed and published by Ubisoft However, 13's true history Rest outside of video games Is actually a Belgian graphic novel series That started in the mid-80s And the video game revolved around The graphic novel's first five volumes The game was notable at the time For cell-shaded graphics And stealth-action gameplay And was generally well-received Development is being headed By French Studio Microids A team best known for its adventure series Siberia And mobile games like Gear Club Unlimited It's unclear if Ubisoft is acting Again as a publisher I don't know who's publishing this game Or who owns it It's a remake So you assume Ubisoft as a publisher Owns it But they were not mentioned Anywhere in the blog thread And I couldn't find their mention Anywhere in any of the write-ups about it So this might be something That somehow Microids acquired They're a French studio Ubisoft's a French publisher So there might be a relationship there So anyway that's happening I think that's kind of cool I only vaguely remember that game It's a really pretty game Yeah that's the thing I remember back It's a really really It looked really cool Yeah I never played it though It's a pretty one We'll have a chance And that was the other surprising thing November 13th They announced it way ahead of time This is a game I think That would have benefited more from Summer Summer Not only summer But announcing it like two weeks before It came out What's the point of announcing 13th now And again releasing it in November That's a crowded Especially November specifically It's like super crowded That's like Call of Duty time But anyway people should go look up 13 footage I think I had it on GameCube Or Xbox I didn't have it on PS2 But it's an interesting Really pretty game The servers will close on August 1st Close to 12 full years from launch Though the server closure will only affect The last gen version of the game As you may know Burnout Paradise was remastered for next gen Including PS4 just last year And that version will continue to operate Without interruption I wanted to throw that in there Just because we're talking about How long games should be supported And we're talking about pulling plugs on games Too quickly EA kept the plug plugged in For Burnout Paradise For 11 and a half years So I don't want to hear any fucking excuses About how we can't keep Killzone Shadowfall plugging Or whatever game's gonna die next Yeah A little weird So shout out to EA Rare shout out to EA And finally number 9 is a wrap up The PlayStation blog reports That Japanese MMORPG caravan stories That Puzzler Pig Eat Ball Will be coming to PS4 this summer That horror game Daymare 1998 Is coming to PS4 later this year That RPG Dragon Star Varner Is coming to PS4 on June 11th And that developer WayForward Is teaming up with the Japanese dev And publisher Art System Works To create a game called River City Girls Which will take place in the old school River City Universe Further details are due out About the game later in 2019 And it's important to note That we're merely assuming the game is coming To PlayStation platforms I assume it'll be a PS4 game Yeah It's pretty safe assumption I think So not a lot of news A lot of PS5 things we wanted to talk about But I was surprised actually That much had happened this week Slow period of time But that will allow us to get into The new game releases Before we do though That's not a lot of news No Shocking I want to talk about this in a minute By the way Powell Predge And I'm sorry if I'm not Misfrancing your name right in the notes Said hey C&C Just a quick note about your mini rant That Sony doesn't care about the PSN store Because they allow two snooker Snooker games To be released on the same day The thing is that the World Snooker Championship Again this week I think both developers wanted to release Their respective games To coincide with this event You were right that the state of the store Is questionable But this time there was a reason For what happened That's totally fine I still think Sony had the obligation To tell them week I'm going to release a game this week or something like that. I still think that those games coming out at the same time is still a sign that no one is watching what's happening and no one cares.

Maybe, yeah. I just refuse to believe that they went to these guys really listening. You know you're releasing a game at the same time as another guy. They both think that's fine.

It is hard to win. It is very unlikely to me. Oh, and you know, it's a huge coincidence, by the way, because only six games are coming out this week when Days Gone is coming out. Huh.

It's almost like they care about what games are coming out only when it affects their products, but not anyone else's. Suka. Suka. You're right, Con.

You're right, Con. All right, let's read, Chris. I have no initiative here, and I'm not trying to force you anything uncomfortable, so you go first. All right, I'll go.

A chair in a room. Greenwater comes to PSVR. This eerie and atmospheric thriller immerses you in your own horror story, using a number of locations, flashbacks, and memories that are often jarring and disorienting. You will solve clues and puzzles to piece together your past.

Unlock your memories and reveal why you have awoken in the sinister Greenwater Institute. There's so many PSVR games that I just come and go. There's a lot of them. It's kind of impressive.

Day D through time comes to PSVR. Brian is a gifted and eccentric scientist who has created a time machine and traveled into the past, but his former friend Dr. Terrible is already here. He created a time machine before Brian.

Can you stop, Dr. Terrible? This adventure is full of mysteries and adventure, and of course, journeys through time. This adventure is full of mysteries and adventure.

That's really great writing. And again, another reason, and another reason, no one read that one either. Just copy and paste that one in the playlist. Days Gone comes to PS4.

Days Gone is an open-world action-adventure game set in the harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live. Yeah, me too.

Yep, welcome. We'll have more on that soon. Yeah. Jupiter and Mars comes to PS4 and PSVR.

Jupiter and Mars is an underwater adventure set in a future Earth. Sea levels have risen from melting ice caps and climate change. As a result, the coastal cities are all but completely submerged. Since man's disappearance, the oceans have to bring life back to the oceans.

Mortal Kombat 11 comes to PS4. Mortal Kombat is back and better than ever in the next evolution of the iconic franchise. The all-new custom character variations give unprecedented control over your fighters, and the new graphics engine showcases every eye-popping moment. Mortal Kombat's best-in-class cinematic story continues the epic saga over 25 years in the making.

I really think they're being facetious with that right now. Yeah, I think so, too. Zeroption Invasion comes to PS4 and Vita. Taking inspiration from old-school arcade shooters from the past and adding in some modern touches.

Zeroption Invasion is this decade's answer to what arcade shooters of the year, with increasingly difficult gameplay selling pixel art and a chip-toon soundtrack. So those are the only six games. And I just want to repeat one more time. What a shock that Days Gone is coming out in a clear store.

Huh! Weird! They are paying attention sometimes. So obviously we are going to talk more about Days Gone and Mortal Kombat is obviously a game for that.

Yeah, and obviously there's a PSVR game for those of you who have PSVR. Two PSVR games. Is there two? Yeah, a chair in a room, and also Jupiter and Mars can be played on VR.

I think it can be played without it, though. That's a good respect. Exactly. Cool, cool.

Now, Chris, to wrap things up as we always do, I have put some questions, comments, concerns, and ideas from the audience. Remember, you guys can submit your questions, comments, concerns, and ideas as we've read throughout this podcast and as we will finish this podcast with by supporting us on direct contradiction in the general gamer thought process, that games are art and shouldn't be censored, yet seem to think certain words are unacceptable and request a publisher make changes because they might offend people or a group. Is there a balance or are the two irreconcilable? Jamal, I'm interested to hear you think about this.

Big Old Life: Heather Blackbird interviews people on planet earth. Heather Blackbird loves asking questions. This podcast is a learning experience. Join me, Heather Blackbird, as I talk to people about their lives. Frequency of new episodes is a little all over the place and I'm learning as I go. Big Old Life is a small way of talking about the vastness of life, one person at a time. If you are reading this or found this podcast it's probably because someone you know gave you a link to it. :) Explicit Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Bitcoin Is Dead Trey Carson Welcome to Bitcoin is Dead, the ultimate Bitcoin variety show where host Trey takes you on a journey through the ever-evolving world of Bitcoin. Each episode brings new personalities, fascinating locations, and insightful conversations with politicians, educators, and innovators shaping the future of Bitcoin. Whether you're a seasoned Bitcoiner or just starting your journey, tune in for thought-provoking discussions, unique perspectives, and a deep dive into the ideas and people driving the Bitcoin revolution. Explicit The Sacred +Profane Podcast nephtaragrace The Sacred + Profane Podcast is a provocative conversation dedicated to cementing a better future for all. We specialize in unpacking the nuances of what is considered sacred and profane, particularly focusing on sex, death, and all that pertains to the circle of life. Our aim in focusing on such ”taboo” subject matter is to demystify what is unconscious, bring to light what has been known for centuries as ”the occult,” and empower the rapid transformation that is occurring on the Planet. Explicit

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This episode was published on April 26, 2019.

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Sure, we talked about PlayStation 5 extensively last week, but we just can't get it off our minds. This is especially true considering an extra morsel of information we weren't aware of until recent days, a morsel all about price. We jump into the...

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