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43 – Mastering Game Design episode artwork

Apr 30, 2021 38 min

43 – Mastering Game Design

from SIGGRAPH Spotlight Hosted by ACM SIGGRAPH

ABOUT THE EPISODE In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa (rendering programmer, Epic Games) is joined by Tanya X. Short (captain and designer, Kitfox Games) and Rodney Reece (principal level designer, Respawn Entertainment) to talk about “the door problem” and other game design dilemmas faced during a game’s production cycle. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://s2021.siggraph.org/program/games/ | https://www.theverge.com/22328169/game-development-doors-design-difficult | https://www.respawn.com/ | https://www.kitfoxgames.com/en | https://twitter.com/rodneyreece7 | https://twitter.com/tanyaxshort *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2021.siggraph.org/

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43 – Mastering Game Design

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