EPISODE · Mar 15, 2024 · 59 MIN
#43 Open world game design versus linear
from Crubcast · host Crub
This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). Let us know your thoughts on these topics, and on which Sonic characters we each are.MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESWe mention a lot of AAA major games in this episode, but also talk some about Penny's Big Breakaway. Here's a link if you don't know what it is:https://store.privatedivision.com/game/pennys-big-breakaway TODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXKevin: https://www.youtube.com/@TheGoldenBoltMoriarty: https://www.youtube.com/@reallycoolTrav: https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 Intros and check-ins01:06 What is this podcast01:57 Setting up the topic + FF7 Rebirth impressions13:28 Discussing the old "dollar per hour of entertainment" talking point20:44 The problem with Linear vs. Open as a discussion25:59 How Penny's Big Breakaway comes across weirdly at first30:40 A different way to look at the main topic33:36 What really grinds Kevin's gears42:36 Why major game publishers should be less concerned about audience demands44:21 It's time to talk about Star Fox 0 more51:56 MykonosFan's Patreon Question of the Week ★ Support this podcast on Patreon ★
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#43 Open world game design versus linear
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