EPISODE · Sep 23, 2013 · 1H 13M
#46: Theme, Mechanics & Fun
from The Game Design Round Table · host Dirk Knemeyer, Jon Shafer & David Heron
Jon, Dirk and David finally get around to talking about theme, mechanics and how the intersection of the two relates to 'fun'. What are each? What happens when you favor one over the other? Can you flat out OMIT one? And what are some examples in the games our panelists have actually worked?Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, [email protected] Knemeyer - @DKnemeyer, www.artana.com, [email protected] Heron - @DavidVHeronEpisode Outline0:01:08 - Definitions0:05:15 - Business considerations0:16:00 - Favoring one over the other0:22:08 - What is 'fun'?0:31:50 - Theme vs mechanics0:43:30 - Can you omit one?0:53:00 - Jon's approach in At the Gates1:00:40 - Dirk's approach1:02:17 - David's approach
NOW PLAYING
#46: Theme, Mechanics & Fun
No transcript for this episode yet
Similar Episodes
Mar 26, 2026 ·1m
Mar 19, 2026 ·34m
Feb 18, 2026 ·11m
Feb 11, 2026 ·45m