464 - Dead Dog episode artwork

EPISODE · Dec 17, 2012 · 52 MIN

464 - Dead Dog

from ChatterBox Video Game Radio · host Alon Waisman, Ara Shirinian

What can we learn about the corporate game development life cycle from Guitar Hero 7? How awesome is the New Super Mario Bros. U challenge mode? Is it OK to limit the number of times a demo can be played?

Episode metadata supplied by the publisher feed · Published Dec 17, 2012

What can we learn about the corporate game development life cycle from Guitar Hero 7? How awesome is the New Super Mario Bros. U challenge mode? Is it OK to limit the number of times a demo can be played?

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464 - Dead Dog

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This episode was published on December 17, 2012.

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What can we learn about the corporate game development life cycle from Guitar Hero 7? How awesome is the New Super Mario Bros. U challenge mode? Is it OK to limit the number of times a demo can be played?

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