EPISODE · Jan 24, 2022 · 2 MIN
50. Games And/Or Animation (Teaser)
from Furidashi Game Design Academy · host Nicholas Theisen
We look at Oshii Mamoru's approach to understanding the distinctions between live action and animated film and how that might help inform the question of how game designers manage the balance of control between the player and the software they play. Also: The Matrix is pretentious fun. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality
What this episode covers
We look at Oshii Mamoru's approach to understanding the distinctions between live action and animated film and how that might help inform the question of how game designers manage the balance of control between the player and the software they play. Also: The Matrix is pretentious fun. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality
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50. Games And/Or Animation (Teaser)
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