51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss) episode artwork

EPISODE · Sep 17, 2020 · 1H

51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)

from Going Analog Podcast · host Going Analog

Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make cool board games, what video games have taught them about game design, our ideal gaming group, and how new RPGs make themselves stand out from the crowd. Here are the games covered on the show: Intro Dead of Winter Dinosaur Island Wasteland Express I Dissent Duelosaur Island Wonderland's War Bunkers and Badasses Ian's topic: How do newer RPGs make themselves stand out? Bunkers and Badasses Kids on Bikes Jiangshi: Blood in the Banquet Hall Kids on Brooms Blades in the Dark Apocalypse World Fiasco ATMA The Quiet Year Jon's topic: What video games have you played recently that would make cool board games? Path of Light and Shadow Shoe's topic: What have video games taught Jon and Ian about game design? Dinosaur Island Duelosaur Island Taverns of Tiefenthal Quadropolis Dead of Winter Slide Quest Machi Koro Legacy My City Christina's topic: What makes the ideal gaming group for you? Innovation Sagrada Azul Concordia Final thoughts: Sonora Crokinole Bunkers and Badasses Santa Monica Smartphone Food Chain Magnate Learn more about your ad choices. Visit megaphone.fm/adchoices

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51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)

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