#52 MX Bell: How UNREAL ENGINE Helped Me Pitch My Feature Film episode artwork

EPISODE · Oct 25, 2024 · 58 MIN

#52 MX Bell: How UNREAL ENGINE Helped Me Pitch My Feature Film

from The VFX Process · host Bigtooth Studios

In this episode, VFX artist and writer/director MX Bell discusses Giblets, his upcoming live-action dark comedy short currently in the pitching and visualisation stage. Bell explains how Unreal Engine and Virtual Production are essential in bringing his vision to life. Though still unfilmed, Unreal Engine’s real-time tech has enabled him to pitch the concept to collaborators and investors.Bell, an award-winning writer/director and animator, created the festival-winning animated short Prazinburk Ridge in Unreal Engine and has visualised large-scale action scenes for major films like Jurassic World: Fallen Kingdom, Fast & Furious: Hobbs & Shaw, No Time to Die, The Little Mermaid, 1917, and The Wheel of Time. Most recently, he served as VFX Art Director for Marvel’s Deadpool & Wolverine. In 2023, he joined Dimension Studios and DNEG 360 as their first real-time Visualisation Supervisor and mentored Unreal Engine Fellows.Giblets, inspired by a bizarre encounter Bell had with two men in chicken suits in a London bar, stars comedy talents Thomas Green and Joel Stern. The film blends absurd humour with dark comedy, and Bell aims to expand it into a feature-length project. He is actively seeking funding and support to bring this unique vision to life.This episode offers an engaging look at filmmaking with Unreal Engine, from visualising concepts to pitching, making it essential viewing for filmmakers and VFX artists interested in virtual production.The VFX Process Podcast #52Getting Intimate With Your Industry!Accompanying media:Support GIBLETS: click hereConnect With MX Bell click hereFor the video podcast: click here

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#52 MX Bell: How UNREAL ENGINE Helped Me Pitch My Feature Film

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