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58: Episode 58 - Collision Detection episode artwork

Mar 6, 2015 51 min

58: Episode 58 - Collision Detection

from iOhYes Hosted by Darryl Thomas & John Sextro

Tweet Shoutouts @iOhYesPodcast #57 marketing tip- I heard I needed to market myself as well as my apps so I created an ios dev blog - http://t.co/m5Sif9HtQr — Darrell Nicholas (@dwnicholas) March 3, 2015 @iOhYesPodcast yet another good episode http://t.co/FxrcP7g9HH. The conversation bridges with the "t-shaped people" from @thisagilelife — Giovanni Lodi (@mokagio) March 4, 2015 The Discussion Sprite Kit using Swift Sprite Kit Basics Projects are organized into Scenes The Scene Editor Allows you to visually layout sprites and components of a scene. SKView - like other views but contains a sprite kit scene SKScene SKSpriteNode SKAction Comes with a physics engine built right in….Niiiiice! Physics World Included in Scenes by default Configurable Gravity Physics Bodies Contact Delegate for collision detection Implement SKPhysicsContactDelegate Sprite Kit and Scene Kit 3d vs 2d Sprite Kit vs. Unity Sprite Kit Native Free Unity Cross-platform Superior visual scene designer Built-in asset store More powerful??? Than sprite kit / scene kit Chad’s Recommendations for Sprite Kit best practices Tutorial at RayWenderlich.com Apple’s SpriteKit Programming Guide Open Source Project of the Week HLSpriteKit from Karl Voskuil Includes gesture target, layout manager, custom SKNode subclasses, extended scene Picks Chad 10 More Bullets - http://www.newgrounds.com/portal/view/627247 rlite - https://github.com/seppo0010/rlite - self-contained, serverless, zero-configuration, transactional redis-compatible database engine. John Citizenfour, documentary about Edward Snowden. (Shhh. The NSA is listening) Top 70 Programming Quotes of All Time Alternative show title suggestions Kids These Days 10 More Bullets

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58: Episode 58 - Collision Detection

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