59 - Prozedurale Generation
from Der GameDev Podcast (Game Dev) (MP3) Hosted by Simon Trümpler
Wir lassen Roboter für uns arbeiten indem wir dank Procedural Generation (oder ProcGen wie es kewle Kidz sagen) ganze Welten automatisiert füllen lassen. In dieser Episode plaudern wir über Software, Tools, Wave Function Collapse, ob das ganze nur seelenlose Level hervorbringt und ob man eine gute Künstler*In sein muss, um diese Tools zu erstellen und zu nutzen.
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This episode is 3 hours and 25 minutes long.
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This episode was published on July 5, 2022.
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