[60s]009 黑神话·悟空:为什么是现在? episode artwork

EPISODE · Aug 27, 2024 · 1 MIN

[60s]009 黑神话·悟空:为什么是现在?

from Past meets Future · host Andrew Liang

在《黑神话•悟空》发售前,游戏科学的创始人冯骥接受了新华社记者张扬的采访。从这个采访中,我们可以窥探到游戏成功的几个因素,无非是天时、地利、人和。今天先说天时。冯骥说,他和团队在2016年就坚信,中国的单机游戏市场一定会存在,且一定还会很大。一方面,当时的文娱市场已经开始悄然发生变化,中国制作的精良电影中,很多现象级的产品也已经开始出现。但中国的单机游戏市场还有很大成长空间,2016年美国的单机市场是100亿美元,日本是50亿美元,中国只有1亿美元。冯骥断定,10到15年内,中国的单机市场会达到或者超过日本的规模。另一方面,游戏工业的发展也提供了技术红利。当时很多商业引擎附带了成熟的解决方案,让团队得以相对容易地实现游戏的设计与制作。你看,中国元素在文娱产业逐渐走向精良,技术的成熟让高品质单机游戏的开发不那么困难。对于一个有理想又务实的团队来说,这便是一个好的机会。

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[60s]009 黑神话·悟空:为什么是现在?

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