[60s]011 黑神话•悟空:务实的理想主义 episode artwork

EPISODE · Aug 30, 2024 · 1 MIN

[60s]011 黑神话•悟空:务实的理想主义

from Past meets Future · host Andrew Liang

在很多人的印象里,黑神话•悟空的主创团队是一群热爱游戏的理想主义者,他们为了做出一款现象级的单机游戏,奋不顾身,压上了自己的全部精力和资源。其实不然,他们是一群务实的理想主义者。游戏科学成立于2014年,当时正值手机游戏市场井喷,他们为了站住脚跟,先推出了两款手机游戏《百将行》和《战争艺术:赤潮》。这两款游戏不公为公司带来了现金流,还打磨了团队,为后续游戏开发积累了经验。《黑神话•悟空》项目最早是2016年由美术总监杨奇提出的,当时团队认为为时过早而搁置。直到2017年《赤潮》完成后,冯骥才下决心开启项目。在研发过程中,他们也”天天在捉摸可行性“。你看,任何理想的达成都不是一蹴而就的。用冯骥的话说:”让人痛苦的不是远方的高山,而是鞋底的沙子。踏上取经路,比抵达灵山更重要。“

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