#615 Gamification Is Not a Feature. It Is Consumer Behavior | Matt Edelman episode artwork

EPISODE · Jul 24, 2026 · 39 MIN

#615 Gamification Is Not a Feature. It Is Consumer Behavior | Matt Edelman

from The CTO Show with Mehmet Gonullu · host Mehmet Gonullu

In this episode of The CTO Show with Mehmet, Mehmet sits down with Matt Edelman, CEO of Super League. Matt explains why gamification has become a default expectation for younger digital consumers, not an optional engagement tactic.The conversation reframes gaming as a major behavioral and commercial environment rather than a niche media channel. Advertising spending remains concentrated in television and social media even as younger audiences divide significant attention across gaming, while AI is making game creation easier without removing the need for human taste, interpretation, and experience design.If you are building digital products, allocating marketing budgets, or leading customer engagement strategy, this conversation clarifies how gaming behavior is changing product expectations and brand participation.About the GuestMatt Edelman is the CEO of Super League, a NASDAQ-listed company that helps brands and advertisers reach gaming audiences through immersive experiences, playable media, gaming-related inventory, and creator-led content. His career has operated at the intersection of emerging technology, media, content creation, distribution, and audience behavior. His work gives him direct exposure to how brands measure attention, participation, identity, and action across gaming environments, and why those signals differ from passive advertising.LinkedIn: https://www.linkedin.com/in/mattedelman/Key TakeawaysGamification is becoming a consumer expectation rather than an optional product feature.Marketing budgets do not reflect the amount of time younger audiences spend gaming.Active participation creates stronger behavioral signals than passive ad impressions.AI will increase game production faster than it improves game quality.Human taste remains essential when interpreting player data and refining experiences.Digital identity can carry as much emotional importance as physical identity.Most brands cannot compete with native creators by building permanent branded games.Timely, useful participation earns more acceptance than an always-on branded presence.Episode Highlights00:00 — Matt Edelman frames gaming as a business channel03:00 — Marketing leaders are still learning gaming behavior06:00 — Active participation changes how advertising is processed08:30 — Gaming measurement extends beyond basic impressions12:30 — Advertising budgets underrepresent gaming audience attention15:00 — AI will dramatically increase game creation17:30 — Human taste still determines experience quality19:30 — Digital identity carries real emotional significance23:30 — Younger consumers now expect gamified digital experiences26:00 — Most brands should not build permanent games29:00 — Timely brand participation earns stronger community acceptance31:00 — Game creation develops transferable operating skills35:00 — Incentives and psychology determine customer behaviorResources MentionedSuper League: Gaming media and immersive brand experiences http://www.superleague.com/Listen NowAvailable on all major podcast platforms and YouTube.Connect with the ShowFollow The CTO Show with Mehmet for more conversations at the intersection of technology, startups, and venture capital.

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#615 Gamification Is Not a Feature. It Is Consumer Behavior | Matt Edelman

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