EPISODE · Aug 23, 2024 · 1H 9M
#66 Can too much balancing ruin a game?
from Crubcast · host Crub
In a world where we're bombarded by patch notes and minor differences when we go to play an online game, when can it become too much? What's acceptable when adjusting a single player experience and when is it too far? Should the game creator's vision be the final say on all of this? Do we have more questions to ask you?MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESHelldivers 2 (recent) nerf details in this article, with response from Arrowhead CEO:https://www.vg247.com/helldivers-2-more-nerfs-negative-steam-reviews-ceo-respondsThere's that Hitman 2 clip we mention at the end, it is incredible:https://www.youtube.com/watch?v=6do1-cmcQHETODAY'S CRUBCAST HOSTSChris: https://www.youtube.com/@MykonosFanNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgMoriarty: https://www.youtube.com/@reallycoolSean: https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 Balancing the intro of this episode09:26 Nailing down the particulars of "balance"14:32 Having to readjust muscle memory as games are patched25:00 Balancing power fantasy vs vision of the game31:05 How to improve the Olympics35:30 The age-old question, where do Sonic's rings go40:28 Snaking in Mario Kart DS + nerf vs buff56:14 The1TrueBlue's Crubscriber Question of the Week ★ Support this podcast on Patreon ★
What this episode covers
In a world where we're bombarded by patch notes and minor differences when we go to play an online game, when can it become too much? What's acceptable when adjusting a single player experience and when is it too far? Should the game creator's vision be the final say on all of this? Do we have more questions to ask you?MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESHelldivers 2 (recent) nerf details in this article, with response from Arrowhead CEO:https://www.vg247.com/helldivers-2-more-nerfs-negative-steam-reviews-ceo-respondsThere's that Hitman 2 clip we mention at the end, it is incredible:https://www.youtube.com/watch?v=6do1-cmcQHETODAY'S CRUBCAST HOSTSChris: https://www.youtube.com/@MykonosFanNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgMoriarty: https://www.youtube.com/@reallycoolSean: https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 Balancing the intro of this episode09:26 Nailing down the particulars of "balance"14:32 Having to readjust muscle memory as games are patched25:00 Balancing power fantasy vs vision of the game31:05 How to improve the Olympics35:30 The age-old question, where do Sonic's rings go40:28 Snaking in Mario Kart DS + nerf vs buff56:14 The1TrueBlue's Crubscriber Question of the Week ★ Support this podcast on Patreon ★
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#66 Can too much balancing ruin a game?
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