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EPISODE · Jul 17, 2011 · 43 MIN

7: Communication Breakdown

from Split Screen

Alan and Craig survive multiple Skype crashes to speak about the difficulties of communication, oddball controllers and biofeedback. 00:00:16 An introduction the length of Britain 00:01:54 MSN Sarcasm Detection Not Detected 00:02:58 Same couch bonding with Battlefield, Halo: Reach and Left4Dead 00:04:32 The pyschology of maze navigation and online multiplayer deathmatch 00:05:58 Playable characters saying what we're all thinking 00:07:10 Hello and welcome to the Crystal Maze Podcast 00:09:01 Incorporating player communication into design 00:11:48 Non-verbal chit-chat with Phantasy Star Online and Mario Kart Wii 00:16:54 I have no voice and I must scream obscenities 00:19:14 Listening and talking to strangers online 00:22:12 Check out Episode 4: Online Identity Crisis for more anonymous studies 00:24:26 R.Pitch4d calls me a flaming jackwagon 00:25:03 COMPLETE PODCAST IMPLOSION DETECTED---PRESS R TO RESTART 00:26:10 Esoteric Game Controllers 00:27:25 Touch and feel the Novint Falcon 00:29:03 Scratch your brain with the Emotiv Headband 00:31:23 The TrackIR headtracking will turn heads and track them 00:33:36 Strap a WiiMote to your head and see the future of 3D 00:34:11 Rub your body all over Kinect 00:37:06 BioFeedback and physical responses as controllers 00:37:55 Heart tracking and horror games 00:38:29 My Heart on Halo by Ben Lewis-Evans 00:42:59 Eye tracking and triggering events 00:46:26 Once again we talk about Valve Software and their biofeedback exploits 00:49:29 Dynamic controllers deserve dynamic games 00:52:45 Outro Check out the website for videos of all the controllers we talk about! To share your comments on this episode and more head on over to: http://www.split-screen.net/podcasts [Thanks for listening! Tell a friend or leave us an iTunes review about the podcast!]

Episode metadata supplied by the publisher feed · Published Jul 17, 2011

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7: Communication Breakdown

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