#7: Scythe: The Wind Gambit and Campaigns episode artwork

EPISODE · Jan 9, 2018 · 1H 11M

#7: Scythe: The Wind Gambit and Campaigns

from So Very Wrong About Games · host Pickaxe

Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week:1:35 -Monikers (Alex Hague & Justin Vickers, Palm Court, 2015)2:16 -One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014)4:10 -Pandemic Legacy Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017)5:40 -Charterstone (Jamey Stegmaier, Stonemaier Games, 2017)9:04 -Sakura Arms (Baka Fire, AEG, 2017)11:47 -Alien Artifacts (Marcin Senior Ropka & Viola Kijowska, Portal, 2017)13:56 -El Grande (Wolfgang Kramer & Richard Ulrich, Hans im Gluck, 1995)16:26 -Antiquity (Joroen Doumen & Joris Wiersinga, Splotter, 2004)News (and why it doesn’t matter): 21:13 Next and possibly final expansion for Scythe announced25:20 Seal Team Flix coming from WizKids26:27 Carnival Zombie 2nd Edition coming to Kickstarter27:24 Don Eskidge’s next game will be Black Hole Council28:49 Mantic Games will release Hellboy: The Board Game30:01 Feature Game: Scythe: The Wind Gambit44:56 Topic: CampaignsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

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