"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty episode artwork

EPISODE · Jun 12, 2017

"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).All this, plus your nice hosts celebrate 30 episodes, and Mark doesn't edit out something Martha asks him to, but only because Martha was the one who edited this episode.0:02:31Runtimes, SDKs, and APIsPopular RuntimesJava Virtual MachineWikipediaAIR RuntimeWikipediaDalvik runtimeWikipediaAndroid Runtime (ART)WikipediaCommon Language Runtime (.NET)WikipediaArticles“A Primer For Unity Developers: What The Heck Is Mono?”- Logan BookerLifehacker AU“What is the Difference Between an API and an SDK?Kristopher SandovalNordic APIs BlogStarling 2 Starling WikiCitrus EngineGeneric Animation Framework0:23:34Mobile GamesSlayin reviewChris CarterDestructoidQuizUp is trying to reinvent itself by turning into a social networkJosh LowensohnThe VergeAlphabear Review – Why Do Bears Like Spelling Bees?Gamer BloggerHow to Monetize an Infinite RunnerMichail KatkoffGame AnalyticsVirtual Buttons Are Holding Mobile Games BackMuir FreelandGame DeveloperMiyamoto Plays Super Mario Run, Eats CakeBuzzFeed MultiplayerYouTubeCivilization Revolution 2 is a Good Mobile Game, But is It a Good Civ Game?Alex NewhouseGameSpotTurns out, Hercules is both Greek and Roman.Tufts UniversitySmash Hit Is The Most Addictive Android And iOS Game Of The Year So FarMihir Patkar Make Use OfI've been texting with an astronautLaura HudsonBoing BoingSpaceteam reviewRich StantonEurogamer0:54:27DifficultyStreet Fighter V Fans Are Not Sure What To Make Of Seemingly Simplistic Newcome…Ian WalkerKotakuYomiUrban dictionaryZelda: Breath of the Wild’s first DLC pack sounds really neatSamit Sarkar,PolygonHard Mode: Good Difficulty Versus Bad DifficultyPaul SuddabyEnvato Tuts+Difficulty is Difficult: Designing for Hard Modes in GamesDaniel BoutrosGame DeveloperWhere Did the Challenge Go? The Problem with Skyrimj-u-i-c-eLevel SkipThe Civilization series has a difficulty problem, and Civ 6 solves it without e… Jordan ForwardPCGamesNhttps://www.reddit.com/r/changemyview/comments/6cg9k1/cmv_dark_souls_isnt_hard_…Vectornaut, r/ChangeMyViewRedditYoshi’s Woolly World is tougher than it looks, but only if you want it to beMatt GerardiAV ClubTim Schafer recalls when Steven Spielberg asked for a hint in Day of the Tentac…Owen GoodPolygonTim Schafer's take on 'good puzzle theory' and being stuck as entertainmentMicheal McWhertorPolygon

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).All this, plus your nice hosts celebrate 30 episodes, and Mark doesn't edit out something Martha asks him to, but only because Martha was the one who edited this episode.0:02:31Runtimes, SDKs, and APIsPopular RuntimesJava Virtual MachineWikipediaAIR RuntimeWikipediaDalvik runtimeWikipediaAndroid Runtime (ART)WikipediaCommon Language Runtime (.NET)WikipediaArticles“A Primer For Unity Developers: What The Heck Is Mono?”- Logan BookerLifehacker AU“What is the Difference Between an API and an SDK?Kristopher SandovalNordic APIs BlogStarling 2 Starling WikiCitrus EngineGeneric Animation Framework0:23:34Mobile GamesSlayin reviewChris CarterDestructoidQuizUp is trying to reinvent itself by turning into a social networkJosh LowensohnThe VergeAlphabear Review – Why Do Bears Like Spelling Bees?Gamer BloggerHow to Monetize an Infinite RunnerMichail KatkoffGame AnalyticsVirtual Buttons Are Holding Mobile Games BackMuir FreelandGame DeveloperMiyamoto Plays Super Mario Run, Eats CakeBuzzFeed MultiplayerYouTubeCivilization Revolution 2 is a Good Mobile Game, But is It a Good Civ Game?Alex NewhouseGameSpotTurns out, Hercules is both Greek and Roman.Tufts UniversitySmash Hit Is The Most Addictive Android And iOS Game Of The Year So FarMihir Patkar Make Use OfI've been texting with an astronautLaura HudsonBoing BoingSpaceteam reviewRich StantonEurogamer0:54:27DifficultyStreet Fighter V Fans Are Not Sure What To Make Of Seemingly Simplistic Newcome…Ian WalkerKotakuYomiUrban dictionaryZelda: Breath of the Wild’s first DLC pack sounds really neatSamit Sarkar,PolygonHard Mode: Good Difficulty Versus Bad DifficultyPaul SuddabyEnvato Tuts+Difficulty is Difficult: Designing for Hard Modes in GamesDaniel BoutrosGame DeveloperWhere Did the Challenge Go? The Problem with Skyrimj-u-i-c-eLevel SkipThe Civilization series has a difficulty problem, and Civ 6 solves it without e… Jordan ForwardPCGamesNhttps://www.reddit.com/r/changemyview/comments/6cg9k1/cmv_dark_souls_isnt_hard_…Vectornaut, r/ChangeMyViewRedditYoshi’s Woolly World is tougher than it looks, but only if you want it to beMatt GerardiAV ClubTim Schafer recalls when Steven Spielberg asked for a hint in Day of the Tentac…Owen GoodPolygonTim Schafer's take on 'good puzzle theory' and being stuck as entertainmentMicheal McWhertorPolygon

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"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty

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In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in...

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