802 Thirteen Game Master Rules episode artwork

EPISODE · Jan 2, 2021 · 34 MIN

802 Thirteen Game Master Rules

from Roleplay Rescue

Last time I shared my vision for approaching roleplaying games as a sacred imaginary birthright, a means to transcend - if only for a little while - the mundane rush of everyday life and replace it with worlds of wonder shared through collaboration with other human beings. Collectively, we have the ability to imagine and create for ourselves shared secondary worlds, inhabit them with characters whom we individually care about, and share their stories through the medium of the roleplaying game. Building on this vision, today I want to explore some thoughts that have been bubbling under the hood as I have been wrestling with my diagnosis of Generalised Anxiety Disorder. I want to explore the Rules that I have - over a lifetime of gaming and roleplaying - constructed around the concept of being the Game Master.Many thanks to Derek and Josh for their valuable call-ins!Game on!My Thirteen GM Rules Compiled:1. Playing games should be a positive and enlightening experience for everyone at the table2. It is the gamemasters responsibility to make sure the players are having a good time3. The GM needs to know everything about the game system and the game world before play begins4. The GM should not force the players to play their predesigned adventure5. The player is sovereign over their character6. The GM should be prepared to handle any choice the players make7. The GM should never look anything up at the table8. Always make honest die rolls, no fudging be bound by the results9. The monsters or opposition should always act in a rational and tactically understandable way10. The game world needs to make sense to everyone at the table11. Players expect you to be able to answer any question they ask12. Players expect you to challenge them but ultimately to let them win13. It's wrong to kill the player characters"I Need A Roleplay Rescue" Theme and incidental music by John from Tale of the Manticore: taleofthemanticore.podbean..comRoleplay Rescue Contact Details:Voice Message: anchor.fm/rpgrescue/messageEmail: [email protected]: patreon.com/rpgrescueBlog: roleplayrescue.comMeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")Facebook Page: facebook.com/roleplayrescue (or search "Roleplay Rescue")Twitter: @ubiquitousratBuy Che Webster a Coffee. ko-fi.com/cwebster - Ko-fi ❤️ Where creators get donations from fans, with a 'Buy Me a Coffee' Page. (ko-fi.com) Hosted on Acast. See acast.com/privacy for more information.

Last time I shared my vision for approaching roleplaying games as a sacred imaginary birthright, a means to transcend - if only for a little while - the mundane rush of everyday life and replace it with worlds of wonder shared through collaboration with other human beings. Collectively, we have the ability to imagine and create for ourselves shared secondary worlds, inhabit them with characters whom we individually care about, and share their stories through the medium of the roleplaying game. Building on this vision, today I want to explore some thoughts that have been bubbling under the hood as I have been wrestling with my diagnosis of Generalised Anxiety Disorder. I want to explore the Rules that I have - over a lifetime of gaming and roleplaying - constructed around the concept of being the Game Master.Many thanks to Derek and Josh for their valuable call-ins!Game on!My Thirteen GM Rules Compiled:1. Playing games should be a positive and enlightening experience for everyone at the table2. It is the gamemasters responsibility to make sure the players are having a good time3. The GM needs to know everything about the game system and the game world before play begins4. The GM should not force the players to play their predesigned adventure5. The player is sovereign over their character6. The GM should be prepared to handle any choice the players make7. The GM should never look anything up at the table8. Always make honest die rolls, no fudging be bound by the results9. The monsters or opposition should always act in a rational and tactically understandable way10. The game world needs to make sense to everyone at the table11. Players expect you to be able to answer any question they ask12. Players expect you to challenge them but ultimately to let them win13. It's wrong to kill the player characters"I Need A Roleplay Rescue" Theme and incidental music by John from Tale of the Manticore: taleofthemanticore.podbean..comRoleplay Rescue Contact Details:Voice Message: anchor.fm/rpgrescue/messageEmail: [email protected]: patreon.com/rpgrescueBlog: roleplayrescue.comMeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")Facebook Page: facebook.com/roleplayrescue (or search "Roleplay Rescue")Twitter: @ubiquitousratBuy Che Webster a Coffee. ko-fi.com/cwebster - Ko-fi ❤️ Where creators get donations from fans, with a 'Buy Me a Coffee' Page. (ko-fi.com) Hosted on Acast. See acast.com/privacy for more information.

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802 Thirteen Game Master Rules

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Last time I shared my vision for approaching roleplaying games as a sacred imaginary birthright, a means to transcend - if only for a little while - the mundane rush of everyday life and replace it with worlds of wonder shared through collaboration...

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