90 - How gamification can improve lives and bottom lines  - with Oliver Šimko - Part 2 episode artwork

EPISODE · Mar 18, 2021 · 26 MIN

90 - How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

from a branded world: Branding made easy. A podcast where we explore great brands and learn how to build a powerful brand. · host Luiza Campos

This episode is the second part of my interview with Oliver Šimko. Gamification can be highly effective in a variety of areas, from attracting customers, increasing sales, building loyalty, creating healthier habits, increasing productivity, achieving better learning outcomes, etc. Given its effectiveness and the potential to start fairly easily and inexpensively, gamification can be a very helpful tool for organizations of all sizes and budgets. In this two-part series, I speak with Oliver Šimko, the founder of Luducrafts, a gamification design studio. Oliver and his team have built gamification solutions to help change how people learn, build new habits, and stronger corporate cultures.  Luducrafts has worked with companies such as Microsoft and Jaguar as well as other groups around the world.

Episode metadata supplied by the publisher feed · Published Mar 18, 2021

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90 - How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

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