EPISODE · Sep 1, 2022 · 1H 9M
94: The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)
from Going Analog Podcast · host Going Analog
Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature. We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more. Topics this episode: Christina (host): Games would you pack for travel (18:22) Nick (guest): Games that work well at all (stated) player counts (25:17) Ryan (guest): Heavy games and their matchmaking problems (40:18) Learn more about your ad choices. Visit megaphone.fm/adchoices
What this episode covers
Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature. We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more. Topics this episode: Christina (host): Games would you pack for travel (18:22) Nick (guest): Games that work well at all (stated) player counts (25:17) Ryan (guest): Heavy games and their matchmaking problems (40:18) Learn more about your ad choices. Visit megaphone.fm/adchoices
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94: The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)
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