EPISODE · Sep 29, 2022 · 1H 9M
95: Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)
from Going Analog Podcast · host Going Analog
Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?! We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too. Topics on this episode: Christina (host): How Turing Machine was made (14:43) Matthew (guest): What makes for good or bad rulebooks? (34:51) Danni (guest): How does artwork influence gameplay? (50:12) Learn more about your ad choices. Visit megaphone.fm/adchoices
What this episode covers
Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?! We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too. Topics on this episode: Christina (host): How Turing Machine was made (14:43) Matthew (guest): What makes for good or bad rulebooks? (34:51) Danni (guest): How does artwork influence gameplay? (50:12) Learn more about your ad choices. Visit megaphone.fm/adchoices
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95: Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)
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