11 Things We “Know” About 11th Edition - Episode 98 episode artwork

EPISODE · Apr 15, 2026 · 1H 28M

11 Things We “Know” About 11th Edition - Episode 98

from Wobbly Player Syndrome - A Warhammer 40k Podcast · host RedBelly

Send us Fan Mail11 Things We “Know” About 11th Edition… ProbablyThe group chat’s been busy, the rumours are stacking up, and somehow we’ve ended up with a neat little list of “definitely maybe” features for 11th edition.So naturally—we’re going through all of them.In this episode: No objective markers? Terrain-based scoring and what that does to board control  Charge changes: roll first, then pick your target (yes, really)  Stratagems toned down—no more stacking buffs across phases  Leaders always leading, even when they’re flying solo  “Hidden” mechanics: 18” stealth bubbles and delayed engagement  Fight First actually meaning fight first Disembarking straight into combat (because why not)  Codex-first approach—no index reset this time around  A 70 detachment modular system—flexibility or deathstar bingo?  Narrative mission structure with both players influencing the game  The launch box: Space Marines vs Orks, with a heavy nod to 2nd edition nostalgia Why it matters: There’s a clear theme here—less raw stacking, more positional play, and a suspicious number of mechanics that feel… familiar. Whether that’s refinement or a quiet return to older edition chaos is the real question.Community question: Which of these sounds like a genuine improvement—and which one screams “we’ve been here before”? Jump in the comments or the Discord and let us know.Support the show: If you’re enjoying Wobbly Player Syndrome, you can support the show on Patreon (linked below). Liking, commenting, and sharing on YouTube also helps more than you’d think—and keeps the conversation rolling.Support the showSupport the PodcastIf you’re enjoying the show and want to help keep Wobbly Player Syndrome rolling, Patreon is the single best way to support the channel.Your support helps cover hosting, gear, production time, and lets us keep improving the podcast while staying independent. You also get access to behind-the-scenes updates, polls, and exclusive content as the channel grows.Support us on Patreon: Patreon is live – jump in and help shape the future of the show.Prefer to watch instead of listen? You can also catch the full podcast on YouTube over on The RedBelly Forge channel.Want to support without spending a cent? Following, subscribing, liking, and sharing the episode goes a long way—and we genuinely appreciate it.However you support, thanks for being part of the community and helping keep the Warp whispering.Optional Support (Affiliate Link)If you’re already picking up hobby supplies, you can also support the podcast by shopping through our Gap Games affiliate link.It doesn’t cost you anything extra, but it does add a tracking cookie and gives the channel a small kickback that helps cover running costs.Totally optional—just another way to support the show wh...

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Send us Fan Mail 11 Things We “Know” About 11th Edition… Probably The group chat’s been busy, the rumours are stacking up, and somehow we’ve ended up with a neat little list of “definitely maybe” features for 11th edition. So naturally—we’re going through all of them. In this episode: No objective markers? Terrain-based scoring and what that does to board control Charge changes: roll first, then pick your target (yes, really) Stratagems toned down—no more stacking ...

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11 Things We “Know” About 11th Edition - Episode 98

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This episode was published on April 15, 2026.

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