“A secret room with secret stuff!” Game Length; Saving and Loading Systems episode artwork

EPISODE · May 21, 2019

“A secret room with secret stuff!” Game Length; Saving and Loading Systems

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (@ us if you recognize it!).Our pal Abdiwak Yohannes is making Boji:Boji theme song on Soundcloud! - Abdiwak YohannesBoji in action! - @heyglitch, TwitterBoji Animated! - @heyglitch, TwitterRegular news"Super Mario Maker 2 news dump"  - Sam Machkovech, Ars TechnicaMark "invented" the Semi-Automatic Mario level genre for the original Super Mario Maker! It did not catch on...We played the Japanese version of Super Mario Bros. 2 for one of our Nice Plays video episodes. Martha hated it.Nice Plays: Super Mario Bros. 2 [Japan] (1986)0:13:08Game Length"Assassin’s Creed Odyssey really picks up after the first 15 hours" Ben KucheraPolygon"Length Matters" Ben LindberghThe Ringer0:44:41Saving and Loading Systems"Saved, But Not Forgotten: The evolution of saving in video games" Mark ChristianTedium"In Dishonored, You're Either a Cheater or a Serial Killer" Chris Kohler and Chris BakerWiredLOVE, a “challenging but fair platformer.”Nintendo.com"How to Hack Your Game Saves: A Basic Guide to Hex Editing" Alex WongNull ByteWe talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment.Code Comment: "Verdant Skies"We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment.Code Comment: "Verdant Skies"

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