EPISODE · Aug 11, 2020
"A way to farm notions." Prototyping; Design Pillars
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.The next "Twin Cities Playtest" is August 19th on Twitch!ParsecActionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou0:13:50PrototypingMark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game:Blob BallD.I.C.E. Summit 2002Mark CernyYouTubeBLARP! on SteamIsaac CohenAdobe XD0:49:22Design Pillars
What this episode covers
This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.The next "Twin Cities Playtest" is August 19th on Twitch!ParsecActionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou0:13:50PrototypingMark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game:Blob BallD.I.C.E. Summit 2002Mark CernyYouTubeBLARP! on SteamIsaac CohenAdobe XD0:49:22Design Pillars
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"A way to farm notions." Prototyping; Design Pillars
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