a16z Podcast: Mobile Falls Hard for Virtual Reality episode artwork

EPISODE · Mar 2, 2016 · 24 MIN

a16z Podcast: Mobile Falls Hard for Virtual Reality

from The a16z Show · host Andreessen Horowitz

The mobile world has fallen hard for VR, says Benedict Evans. But will virtual reality mean real profit for hardware makers? Evans offers his observations on VR and more gleaned from the largest gathering of the mobile industry, Mobile World Congress. The value in mobile keeps shifting, Evans says, from hardware to software, and the platforms on which that software runs. But the players and the business models are far from set when practically anyone can get into handset business. The forces shaping the future of mobile -- from VR to Algerian handset makers just crushing it -- on this segment of the podcast. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

The mobile world has fallen hard for VR, says Benedict Evans. But will virtual reality mean real profit for hardware makers? Evans offers his observations on VR and more gleaned from the largest gathering of the mobile industry, Mobile World Congress...

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a16z Podcast: Mobile Falls Hard for Virtual Reality

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This episode was published on March 2, 2016.

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The mobile world has fallen hard for VR, says Benedict Evans. But will virtual reality mean real profit for hardware makers? Evans offers his observations on VR and more gleaned from the largest gathering of the mobile industry, Mobile World...

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