Abnormal Mapping 70: Prince of Persia: The Sands of Time episode artwork

EPISODE · Nov 24, 2017

Abnormal Mapping 70: Prince of Persia: The Sands of Time

from Abnormal Mapping · host Em Marko

We head into the distant past and the world of legend this month to discuss one of the critical darlings of the early 00s and its filmic adaptation. What does it mean to re-envision a game before retro throwbacks? How influential can one game be to the idea of cinematic narrative experiences in this space? And most importantly, how can they ruin it trying to turn a video game into the next Pirates of the Caribbean film franchise?All this and more as we gather round one young man and the story he wants to tell us about what it means to live and love in an age of magic. It should be a good story, but he keeps talking about how he dies over and over and then saying it's not actually part of the story. He's a bad storyteller.To support our shows, suggest topics, and vote on games, please check out our Patreon. Any amount of support helps a ton!You can find this podcast on iTunes, Stitcher, and Google Play! We're on all the things!Things Discussed: Game of the Year, Sonic Lost World, biscuits vs cookies, Wolfenstein: The New Order, Novel Not New, Prince of Persia: The Sands of Time (2003), Jordan Mechner's original footage for the animation of Prince of Persia, the GameSpot video review of Prince of Persia: The Sands of Time, the Resident Evil films, Prince of Persia: The Sands of Time (2010)This Month's Game Club: Prince of Persia: The Sands of TimeNext Month's Game Club: Thumper, Rez Infinite, NES RemixMusic This EpisodeBlown Away by Kevin McLeodIntroducing the Prince by Stuart ChatwoodThe Sands of Time by Harry Gregson-WilliamsMario 64 Title Theme by Koji KondoThe House of the Rising Sun by Wilbert Eckhart und seine Volksmusik Stars

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Abnormal Mapping 70: Prince of Persia: The Sands of Time

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We head into the distant past and the world of legend this month to discuss one of the critical darlings of the early 00s and its filmic adaptation. What does it mean to re-envision a game before retro throwbacks? How influential can one game be to...

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