Action Physical Based Rendering - The Shader Node & PBS Maps - Part 2 - Flame 2017x1
from The Flame Learning Channel Hosted by Autodesk
In part 2, we look at the PBR Shader node parameters in much more detail. This will give you an idea how how they work and influence the PBR Texture. We also show the workflow using PBS Maps which allow you to control the parameters of the PBR Shader using an image source rather than numerical sliders.
Embed this episode
No transcript yet.
Frequently asked questions
How long is this episode of The Flame Learning Channel?
This episode is 9 minutes long.
When was this The Flame Learning Channel episode published?
This episode was published on November 11, 2016.
Can I download this The Flame Learning Channel episode?
Yes. Use the download control on the episode player to save the publisher-provided media file.