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Action Physical Based Rendering - Using PBR Shading - Part 1 - Flame 2017x1 episode artwork

EPISODE · Oct 13, 2016 · 12 MIN

Action Physical Based Rendering - Using PBR Shading - Part 1 - Flame 2017x1

from The Flame Learning Channel · host Autodesk

We’ll start looking at Physical Based Rendering in Action. The point of Physical Based Rendering (PBR) is that it simulates the natural interactions of light rays and real world materials. This allows for consistent and predictable results with textures even if the lighting conditions are changed in the 3D environment. PBR is normally combined with image based lighting which allows the textures to pick up the colours from a surrounding environment. So even if the lighting is day or night, indoors or outdoors - You’re able to create realistic results quickly in Action.

Episode metadata supplied by the publisher feed · Published Oct 13, 2016

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Action Physical Based Rendering - Using PBR Shading - Part 1 - Flame 2017x1

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