Skip to content
Action: Refraction - Part 1 - Introduction - Flame 2020 episode artwork

Apr 16, 2019 11 min

Action: Refraction - Part 1 - Introduction - Flame 2020

from The Flame Learning Channel Hosted by Autodesk

In this video, you’ll learn how to apply refraction to 3D Objects in Action. The concept of refraction refers to the way that light distorts as it passes through an object that has transparent or semi-transparent properties. This includes objects such as glass, plastic, ice, diamonds and the list is goes on. Each material has its own refractive properties and you can now emulate this in the Flame 2020 products. It’s incredibly fast and works with a range of GPUs and not just the latest and greatest. This is available on the Linux and Mac platforms of the Flame products and it can be used on 3D Models, 3D text, 3D shapes as well as regular Image objects.

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

Action: Refraction - Part 1 - Introduction - Flame 2020

0:00 11:27

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of The Flame Learning Channel?

This episode is 11 minutes long.

When was this The Flame Learning Channel episode published?

This episode was published on April 16, 2019.

Can I download this The Flame Learning Channel episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.