Activision , Why?! Revitalizing the Gamer's Love Affair episode artwork

EPISODE · May 13, 2023 · 12 MIN

Activision , Why?! Revitalizing the Gamer's Love Affair

from WV Uncommonplace : Uncommon Conversations · host Jr Sparrow

WV Uncommonplace Podcats, hosted by Jr Sparrow, takes a deep-dive into the gaming industry and explores the reasons why popular companies in the market no longer make licensed games. In this podcast, Jr takes a closer look at Activision, who used to produce and license many successful games in the 2000s but stopped in 2013, leaving listeners to wonder why they discontinued production. Some of their popular games included Transformers: Devastation, Spiderman: Web of Shadows, and Deadpool. It is revealed that the poor quality of games and lack of success in the licensing department led to them getting rid of their licenses, making the Teenage Mutant Ninja Turtles game the only game that seemed to do well. It is also mentioned that despite Activision’s focus on their successful Call of Duty series, they have decided to double down on this single property and have raised their game prices. This may potentially be due to the lack of creative Marvel and Crash Bandicoot games. At the conclusion of the podcast, Jr Ravens asks Activision why they have stopped making licensed games and instead focus on games with DLC and micro transactions. He believes this generation lacks knowledge of these games and that Activision should re-introduce these complete games to fans and make them fall in love with gaming again. Listeners should get ready to enter a world of gaming analysis and gain an understanding of the licensed games industry. Activision is one of the oldest and most well-known video game publishers in the industry, and over the years they have released a wide range of licensed games based on popular franchises from movies, TV shows, and other media. Here are some of the most notable examples of Activision's licensed games throughout their history: "Ghostbusters" (1984) - One of Activision's earliest licensed games was based on the popular movie franchise "Ghostbusters." The game was released for a variety of platforms, including the Atari 2600, Commodore 64, and NES. "Teenage Mutant Ninja Turtles" (1989) - Activision published several games based on the "Teenage Mutant Ninja Turtles" franchise throughout the late 1980s and early 1990s, including the popular NES game "Teenage Mutant Ninja Turtles II: The Arcade Game." "Spider-Man" (2000) - This game, developed by Neversoft, was one of the first truly successful licensed superhero games. It was praised for its faithful depiction of the Spider-Man character and his world, as well as its innovative web-slinging mechanics. "Tony Hawk's Pro Skater" (1999) - While not technically a licensed game, "Tony Hawk's Pro Skater" was heavily influenced by the skateboarding subculture that had been popularized in movies and TV shows. The game was a huge success and spawned numerous sequels. "Call of Duty" (2003) - Although not a licensed game in the traditional sense, the "Call of Duty" franchise is often based on real-world conflicts and historical events. The series has become one of the biggest and most successful video game franchises of all time. "Transformers" (2007) - Based on the popular toy and cartoon franchise, "Transformers" was a third-person shooter that allowed players to control giant transforming robots in battle. The game was praised for its faithful depiction of the Transformers characters and world. "Skylanders" (2011) - This franchise, which featured a series of toy figures that could be placed on a portal and brought to life in a video game, was a massive success for Activision. It spawned multiple sequels and spinoffs and helped popularize the "toys-to-life" genre. These are just a few examples of Activision's long history of licensed games. Other notable franchises that Activision has worked on include "X-Men," "James Bond," "Guitar Hero," "Star Trek," and "The Walking Dead," among many others. Make sure you check out Nebula Capsule and its great projector offerings ⁠https://nebula-us.pxf.io/c/3892135/999468/13098⁠

WV Uncommonplace Podcats, hosted by Jr Sparrow, takes a deep-dive into the gaming industry and explores the reasons why popular companies in the market no longer make licensed games. In this podcast, Jr takes a closer look at Activision, who used to produce and license many successful games in the 2000s but stopped in 2013, leaving listeners to wonder why they discontinued production. Some of their popular games included Transformers: Devastation, Spiderman: Web of Shadows, and Deadpool. It is revealed that the poor quality of games and lack of success in the licensing department led to them getting rid of their licenses, making the Teenage Mutant Ninja Turtles game the only game that seemed to do well. It is also mentioned that despite Activision’s focus on their successful Call of Duty series, they have decided to double down on this single property and have raised their game prices. This may potentially be due to the lack of creative Marvel and Crash Bandicoot games. At the conclusion of the podcast, Jr Ravens asks Activision why they have stopped making licensed games and instead focus on games with DLC and micro transactions. He believes this generation lacks knowledge of these games and that Activision should re-introduce these complete games to fans and make them fall in love with gaming again. Listeners should get ready to enter a world of gaming analysis and gain an understanding of the licensed games industry. Activision is one of the oldest and most well-known video game publishers in the industry, and over the years they have released a wide range of licensed games based on popular franchises from movies, TV shows, and other media. Here are some of the most notable examples of Activision's licensed games throughout their history: "Ghostbusters" (1984) - One of Activision's earliest licensed games was based on the popular movie franchise "Ghostbusters." The game was released for a variety of platforms, including the Atari 2600, Commodore 64, and NES. "Teenage Mutant Ninja Turtles" (1989) - Activision published several games based on the "Teenage Mutant Ninja Turtles" franchise throughout the late 1980s and early 1990s, including the popular NES game "Teenage Mutant Ninja Turtles II: The Arcade Game." "Spider-Man" (2000) - This game, developed by Neversoft, was one of the first truly successful licensed superhero games. It was praised for its faithful depiction of the Spider-Man character and his world, as well as its innovative web-slinging mechanics. "Tony Hawk's Pro Skater" (1999) - While not technically a licensed game, "Tony Hawk's Pro Skater" was heavily influenced by the skateboarding subculture that had been popularized in movies and TV shows. The game was a huge success and spawned numerous sequels. "Call of Duty" (2003) - Although not a licensed game in the traditional sense, the "Call of Duty" franchise is often based on real-world conflicts and historical events. The series has become one of the biggest and most successful video game franchises of all time. "Transformers" (2007) - Based on the popular toy and cartoon franchise, "Transformers" was a third-person shooter that allowed players to control giant transforming robots in battle. The game was praised for its faithful depiction of the Transformers characters and world. "Skylanders" (2011) - This franchise, which featured a series of toy figures that could be placed on a portal and brought to life in a video game, was a massive success for Activision. It spawned multiple sequels and spinoffs and helped popularize the "toys-to-life" genre. These are just a few examples of Activision's long history of licensed games. Other notable franchises that Activision has worked on include "X-Men," "James Bond," "Guitar Hero," "Star Trek," and "The Walking Dead," among many others. Make sure you check out Nebula Capsule and its great projector offerings ⁠https://nebula-us.pxf.io/c/3892135/999468/13098⁠

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Activision , Why?! Revitalizing the Gamer's Love Affair

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Frequently Asked Questions

How long is this episode of WV Uncommonplace : Uncommon Conversations?

This episode is 12 minutes long.

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This episode was published on May 13, 2023.

What is this episode about?

WV Uncommonplace Podcats, hosted by Jr Sparrow, takes a deep-dive into the gaming industry and explores the reasons why popular companies in the market no longer make licensed games. In this podcast, Jr takes a closer look at Activision, who used to...

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