AD&D - Cleric Command Spell Thoughts..
Episode 76 of the The Evil Dungeon Master Universe podcast, hosted by The Evil Dungeon Master, titled "AD&D - Cleric Command Spell Thoughts.." was published on December 18, 2024 and runs 12 minutes.
December 18, 2024 ·12m · The Evil Dungeon Master Universe
Summary
The “Command” spell allows a cleric to issue a single, clear command to a creature that understands the language. The target must obey the command for one round, provided it’s unambiguous. Common commands include “halt” or “flee.” Undead and some intelligent creatures may resist the spell with a saving throw, ensuring it’s not foolproof. Highlights 🗣️ Single Command: The spell issues one clear command. 👥 Language Dependent: The recipient must understand the command’s language. ⏳ Duration: Lasts for 1 round only. 🧠 Intelligence Check: Creatures with high intelligence can resist. ⚔️ Undead Immunity: Undead creatures are unaffected. 🚫 Ambiguity Matters: Commands must be unequivocal to be obeyed. 🎭 Common Commands: Examples include “stop,” “flee,” and “sleep.”
Episode Description
The “Command” spell allows a cleric to issue a single, clear command to a creature that understands the language. The target must obey the command for one round, provided it’s unambiguous. Common commands include “halt” or “flee.” Undead and some intelligent creatures may resist the spell with a saving throw, ensuring it’s not foolproof.
Highlights
- 🗣️ Single Command: The spell issues one clear command.
- 👥 Language Dependent: The recipient must understand the command’s language.
- ⏳ Duration: Lasts for 1 round only.
- 🧠 Intelligence Check: Creatures with high intelligence can resist.
- ⚔️ Undead Immunity: Undead creatures are unaffected.
- 🚫 Ambiguity Matters: Commands must be unequivocal to be obeyed.
- 🎭 Common Commands: Examples include “stop,” “flee,” and “sleep.”
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