EPISODE · Dec 18, 2024 · 12 MIN
AD&D - Cleric Command Spell Thoughts..
from The Evil Dungeon Master Universe · host The Evil Dungeon Master
The “Command” spell allows a cleric to issue a single, clear command to a creature that understands the language. The target must obey the command for one round, provided it’s unambiguous. Common commands include “halt” or “flee.” Undead and some intelligent creatures may resist the spell with a saving throw, ensuring it’s not foolproof. Highlights 🗣️ Single Command: The spell issues one clear command. 👥 Language Dependent: The recipient must understand the command’s language. ⏳ Duration: Lasts for 1 round only. 🧠 Intelligence Check: Creatures with high intelligence can resist. ⚔️ Undead Immunity: Undead creatures are unaffected. 🚫 Ambiguity Matters: Commands must be unequivocal to be obeyed. 🎭 Common Commands: Examples include “stop,” “flee,” and “sleep.”
What this episode covers
The “Command” spell allows a cleric to issue a single, clear command to a creature that understands the language. The target must obey the command for one round, provided it’s unambiguous. Common commands include “halt” or “flee.” Undead and some intelligent creatures may resist the spell with a saving throw, ensuring it’s not foolproof. Highlights 🗣️ Single Command: The spell issues one clear command. 👥 Language Dependent: The recipient must understand the command’s language. ⏳ Duration: Lasts for 1 round only. 🧠 Intelligence Check: Creatures with high intelligence can resist. ⚔️ Undead Immunity: Undead creatures are unaffected. 🚫 Ambiguity Matters: Commands must be unequivocal to be obeyed. 🎭 Common Commands: Examples include “stop,” “flee,” and “sleep.”
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AD&D - Cleric Command Spell Thoughts..
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